2008-03-07, 10:33
Oh well. I'm thought that "SKINNING TOOL" totally changed since that was before XBMC went multi-platform, and started growing to linux and win32. I know it started that way as just a skinning tool, but that was, to be fair, before the whole direction of change of where XBMC started heading after wards. Specially with the OGL versions for win32 instead of dx version.
I mean, since it was working before, and it got broke, should we not care and leave the linux version the only working one? If it's considered multi-platform by you and the rest of the XBMC team, have we not moved away from a skinning test program, and towards that part of multi-platform?
These are simply questions i'm asking, since it hasn't really been touched much in the forums since it was mentioned going multi-platform and being developed for mac/linux/win32, i just wanted to get a more clear image of what that meant, as well as it was to my understanding that we moved well beyond the original concept of it being just a skinning tool.
I mean, since it was working before, and it got broke, should we not care and leave the linux version the only working one? If it's considered multi-platform by you and the rest of the XBMC team, have we not moved away from a skinning test program, and towards that part of multi-platform?
These are simply questions i'm asking, since it hasn't really been touched much in the forums since it was mentioned going multi-platform and being developed for mac/linux/win32, i just wanted to get a more clear image of what that meant, as well as it was to my understanding that we moved well beyond the original concept of it being just a skinning tool.