edwinmcdunlap Wrote:I'm also having a problem with no text, but only on MC360.
[img=http://www.maj.com/gallery/ericjdunlap/Xbox/XBMCPC/thumb/mc360error.jpg_thumb.jpg]
click to enlarge
Thanks for the tip. I switched skins and all is now well.
MCorven
Junior Member Posts: 2 Joined: Nov 2006 Reputation: 0 |
2006-11-18 07:02
Post: #41
edwinmcdunlap Wrote:I'm also having a problem with no text, but only on MC360. Thanks for the tip. I switched skins and all is now well.
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2006-11-18 07:30
Post: #42
for the people who get no fonts in the skins it only supports truetype fonts not the xpr ones (xbmc will be dropping xpr fonts soon anyway) and then they have to be set to unicode true
if your trying to get mc360 to run you will need to open up the font.xml files and change the lines like this for the truetype fonts Quote:<fontset id="TeamBlackbolt" unicode="true">then it should load fonts. Also the build in this thread has problems with the mc30 carbon themes so don't use them or it will crash its to do with how xbmctex compresses the xpr ( I think jmarshall has fixed this in the svn allready ) |
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jmarshall
Team-XBMC Developer Posts: 24,520 Joined: Oct 2003 Reputation: 138 |
2006-11-18 08:25
Post: #43
Those of you who are getting crashes after the splash: It's likely because your graphics card doesn't support non-power of 2 textures.
I believe that elupus has fixed this in his own codebase and so a fix in SVN should not be far away. And yes, the fix for the carbon themes is already in SVN. Cheers, Jonathan Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. ![]() |
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mbay
Junior Member Posts: 20 Joined: Jun 2006 Reputation: 0 |
2006-11-18 09:16
Post: #44
when it is said to open font.xml and make sure the font id tag says:
Code: <fontset id="TeamBlackbolt" unicode="true">my font.xml page looks as follows: Code: <fonts>Thanks for any help |
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CademiaX Unregistered |
2006-11-18 09:29
Post: #45
Here is what I did and it made all the text show just fine, tho there is still some really weird issues..
Code: <fonts> |
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2006-11-18 10:49
Post: #46
mbay Wrote:when it is said to open font.xml and make sure the font id tag says: make sure you do it for the resolution that you actually use each dir pal pal16x9 nsc ntsc16x9 720p and 1080 all have there own font.xml files in them |
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2006-11-18 10:59
Post: #47
Ok anyone trying to use mc360 in it just use these font xmls also if you use the teamblackbolt font on the xbox these are newer and greatly improved size and should look heaps better
http://www.myfilehut.com/userfiles/12943...bmc_pc.rar |
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mbay
Junior Member Posts: 20 Joined: Jun 2006 Reputation: 0 |
2006-11-18 11:12
Post: #48
Jezz_X,
thanks buddy - i updated the ntsc-specific font.xml file and it worked like a charm.
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SleepyP
Posting Freak Joined: Nov 2005 Reputation: 4 Location: Portland, Oregon |
2006-11-18 11:59
Post: #49
yo. My issues were due to incorrect mapping of my drive letters (what a surprise). It now runs correctly and I can get a full debug log output, as well as sound output. However, the video remains black. JMarshall, would a debug log prove interesting for this, or is it safe to assume my video card is too ghetto?
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jmarshall
Team-XBMC Developer Posts: 24,520 Joined: Oct 2003 Reputation: 138 |
2006-11-18 12:27
Post: #50
Pretty sure that it's the same issue that elupus had. debug log wouldn't hurt ofcourse.
Cheers, Jonathan Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. ![]() |
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