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Sorry, I have no idea what the problem could be. I suggest if you want it fixed you'll have to debug it yourself.
This requires a version of Visual Studio (preferably 2003, but it should work with 2005 Express) and the DirectX SDK.
Otherwise there's not a whole lot I can do about it.
Cheers,
Jonathan
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Thats absolutely fine, is there a wiki/site anywhere with some advice on how to do this? Or, as i used the latest t3ch build and the included XBMC_PC, Would it be worth building my own from the SVN?
NickyZero - Currently making LCARS for XBMC
All info can be found
here and
here
I am well aware that my grammer is poor, instead of flaming about it, help me with it...
"Help me, to help you!"
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WiSo
Team-Kodi Developer
Posts: 2,745
The sdl build has support for milk files via projectM. Just unzip the milk files in XBMC\visualisations\projectM.
Note that the directx version is only meant for skin development and only the sdl version will be developed further!
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0
Um, I was talking about XBox....
NickyZero - Currently making LCARS for XBMC
All info can be found
here and
here
I am well aware that my grammer is poor, instead of flaming about it, help me with it...
"Help me, to help you!"
Posts: 489
Joined: Apr 2004
Reputation:
13
Freddo
Skilled Skinner
Posts: 489
Does anyone build this anymore? T3ch's stopped including it with his builds a whiles back and I can't find a good guide for compiling it.
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Joined: May 2004
Reputation:
4
sho
Team-XBMC Member
Posts: 4,132
Why would you want it instead of XBMC for Windows?
(I am pretty sure Jonathan stopped maintaining it code-wise)
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3
it has quick access to refresh, change res, etc. I know it is easier for me to use when skinning.
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Joined: Apr 2004
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Freddo
Skilled Skinner
Posts: 489
yeah and the open any window with a quick number entry feature, that's what I really need.
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Joined: Oct 2003
Reputation:
187
It should still build I think - I won't personally be maintaining it though.
Have you tried building it?
Cheers,
Jonathan