XBMC_PC Win32 GUI Development Environment for skinners (skin developers)

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Freddo Offline
Skilled Skinner
Posts: 489
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Post: #341
Does anyone build this anymore? T3ch's stopped including it with his builds a whiles back and I can't find a good guide for compiling it.
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sho Online
Team-XBMC Member
Posts: 4,133
Joined: May 2004
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Post: #342
Why would you want it instead of XBMC for Windows?
(I am pretty sure Jonathan stopped maintaining it code-wise)

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Rand Al Thor Offline
Collect3 Project Manager
Posts: 917
Joined: Jul 2005
Post: #343
it has quick access to refresh, change res, etc. I know it is easier for me to use when skinning.
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Freddo Offline
Skilled Skinner
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Post: #344
yeah and the open any window with a quick number entry feature, that's what I really need.
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jmarshall Offline
Team-XBMC Developer
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Post: #345
It should still build I think - I won't personally be maintaining it though.

Have you tried building it?

Cheers,
Jonathan

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Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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Freddo Offline
Skilled Skinner
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Post: #346
I haven't no, is there a guide somewhere I can follow? Using VS2008.
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KidKiwi Offline
Posting Freak
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Post: #347
I built one recently for skinning myself. Surprised the heck out of me that it worked. Big Grin.

Check here

http://wiki.xbmc.org/?title=HOW-TO_compi...ource_code

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jmarshall Offline
Team-XBMC Developer
Posts: 24,523
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Post: #348
Note that the above is for XBMC for windows (SDL/opengl) - not the directx version which was what Freddo is after. You need VS 2k3 and the DirectX SDK for the other one, though it'll probably build fine with 2k8 if you upgrade the project files.

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.


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Freddo Offline
Skilled Skinner
Posts: 489
Joined: Apr 2004
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Post: #349
I'm just trying that now, I'll let you know how it turns out...
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Freddo Offline
Skilled Skinner
Posts: 489
Joined: Apr 2004
Reputation: 13
Post: #350
okay it didn't work i'll keep fiddling around but I don't really know what I'm doing, is there any point posting the build log or anything?
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