[REQUEST] LCARS (Star Trek) inspired skin for XBMC possible? Any volunteers?

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Killarny Offline
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Post: #21
NickyZero Wrote:Its ok Killarny, We do need to discuss our "collabing".

Yeah, I've been away for a while, busy with moving and trying unsuccessfully to find a job in my new area. But I do want to continue to discuss stuff - even if we don't end up combining our skins, we can all benefit from the discussion!

NickyZero Wrote:And dont worry about hijacking, This is a "LCARS development" Thread, not a "NickyZero's LCARS" thread, so anyone whose done any LCARS related thing, is welcome to post and discuss.

w00t!

NickyZero Wrote:Also, I have a quick question for anyone who knows scripts well (I may post this in script development too), with regards to "ambient audio", would resumeX be any good?

I don't know about ResumeX in particular, but I suspect that using a script for ambient audio would only work until the user launched another script - I'll have to do some investigating though. I could definately write a script for you that would loop an audio file, but I don't know how it would co-exist with the rest of xbmc. For example, what happens when the user plays a music file?
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NickyZero Offline
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Post: #22
Killarny Wrote:I don't know about ResumeX in particular, but I suspect that using a script for ambient audio would only work until the user launched another script - I'll have to do some investigating though. I could definately write a script for you that would loop an audio file, but I don't know how it would co-exist with the rest of xbmc. For example, what happens when the user plays a music file?

Well i say ResumeX, Because I noticed (all be it by accident) that once a YTube vid had played, it "resumed" playing my startup m3u.

Maybe combining ResumeX with a skin based m3u file is the key?

Hope that makes sense.

NickyZero - Currently making LCARS for XBMC
All info can be found here and here

I am well aware that my grammer is poor, instead of flaming about it, help me with it... "Help me, to help you!"
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Killarny Offline
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Post: #23
I've packaged together an early alpha of my LCARS skin for anyone to check out. Please keep in mind that this is unfinished and still very much up in the air, but any comments or suggestions are welcomed!

Currently, I'm developing the skin in 720p, so the font might be a tad squished in any other resolution.

LCARS_2008-05-13.zip
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NickyZero Offline
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Post: #24
Killarny Wrote:I've packaged together an early alpha of my LCARS skin for anyone to check out. Please keep in mind that this is unfinished and still very much up in the air, but any comments or suggestions are welcomed!

Currently, I'm developing the skin in 720p, so the font might be a tad squished in any other resolution.

LCARS_2008-05-13.zip

Nice job, Killarny, you beat me to alpha stage!Laugh

Ill check this out when I get home in about 2 hours time,

BTW, If it helps I should get into XBMC's IRC Chan Between 1230 - 1630, and 1800 - 2200 (Thats GMT btw.)

NickyZero - Currently making LCARS for XBMC
All info can be found here and here

I am well aware that my grammer is poor, instead of flaming about it, help me with it... "Help me, to help you!"
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NineT9mustang Offline
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Post: #25
Thought you guys might wanna check this out, kinda cool!

http://www.engadget.com/2008/05/15/lcars...-trekkies/
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NickyZero Offline
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Location: Ipswich, UK
Post: #26
NineT9mustang Wrote:Thought you guys might wanna check this out, kinda cool!

http://www.engadget.com/2008/05/15/lcars...-trekkies/

HA! thats awsome!

oh and killarny, Havent had a chance to test your skin yet, Forgot about how bugged my PC Build is. But from what I can see it looks good.

NickyZero - Currently making LCARS for XBMC
All info can be found here and here

I am well aware that my grammer is poor, instead of flaming about it, help me with it... "Help me, to help you!"
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Nuka1195 Offline
Skilled Python Coder
Posts: 3,914
Joined: Dec 2004
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Post: #27
I'm going to remove the lcars skin (unfinished) from the Apple Movie Trailers script. if you want it let me know and i can save it for you.

How is the skin coming?

For python coding questions first see http://mirrors.xbmc.org/docs/python-docs/
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Killarny Offline
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Post: #28
I don't think I've made any progress on my skin since posting the alpha earlier in this thread. I hope to get back to it soon, but I've been working three jobs trying to make ends meet, so that leaves very little time for fun :/

Nuka, I think that AMT skin is in the repository, isn't it? If so, we should always be able to retrieve it from older revisions if you delete it. (or am I wrong?)
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NickyZero Offline
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Post: #29
Sorry been a way for a while guys, been caught up in a few other projects around the net, as well as job hunting, but I think im about 80% off of figuring some kinda ambient audio idea, and 60% away from an alpha,

@Nuka; any chance you could send me a copy of the skin, it'll be a usefull resource to examine

NickyZero - Currently making LCARS for XBMC
All info can be found here and here

I am well aware that my grammer is poor, instead of flaming about it, help me with it... "Help me, to help you!"
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Nuka1195 Offline
Skilled Python Coder
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Joined: Dec 2004
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Post: #30
Killarny true, didn't think about that. NickyZero, if you can't grab it from svn, i will package it up and email it to you.

Looking forward to the skin Smile

http://xbmc-scripting.googlecode.com/svn...kins/LCARS

For python coding questions first see http://mirrors.xbmc.org/docs/python-docs/
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