screensave...hmm this would be nice as the background in a skin. Imagine the famous aquarium screensaver running in the aeon skin. That would make xbmc come to life (more than the still fanart slideshow does). Both mce and playstation3 have a moving background...so that would be nice feature in xbmc as well.
/needtotest
needtotest
Senior Member Posts: 180 Joined: Mar 2009 Reputation: 0 Location: Denmark |
2009-05-15 17:11
Post: #11
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venealis
Senior Member Joined: Jan 2009 Reputation: 0 Location: Austin, TX |
2009-05-15 17:21
Post: #12
i too would like to see or learn how to do this as well. i've got SoundSpectrum Whitecap that i'd like to implement into XBMC.
http://www.soundspectrum.com/whitecap/ V. *Windows 7 Pro *EVGA 512-P2-N635-AR GeForce 7950GT 512MB *ASUS M2N32-WS Pro AM2 NVIDIA nForce 590 SLI ATX Server Motherboard *AMD Athlon 64 X2 4600+ Windsor 2.4GHz Socket AM2 89W Dual-Core Processor |
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venealis
Senior Member Joined: Jan 2009 Reputation: 0 Location: Austin, TX |
2009-05-15 17:22
Post: #13
WiSo Wrote:XBMC has already it's open screen saver API and one "just" need to code or port an existing saver to this API and OpenGL. Do you have any suggestions on how to create a patch or point me in the right direction to learn how to do this? V. *Windows 7 Pro *EVGA 512-P2-N635-AR GeForce 7950GT 512MB *ASUS M2N32-WS Pro AM2 NVIDIA nForce 590 SLI ATX Server Motherboard *AMD Athlon 64 X2 4600+ Windsor 2.4GHz Socket AM2 89W Dual-Core Processor |
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Gamester17
Team-XBMC Forum Moderator Joined: Sep 2003 Reputation: 9 Location: Sweden |
2009-05-15 19:01
Post: #14
See:
http://wiki.xbmc.org/?title=Vortex_Visua...evelopment as well as: http://forum.xbmc.org/showthread.php?tid=137 and: http://forum.xbmc.org/showthread.php?tid=7552 Also these articles in the wiki (XBMC Online Manual): http://wiki.xbmc.org/?title=Appendix_D:_...ment_Notes http://wiki.xbmc.org/?title=HOW-TO_debug..._Libraries http://wiki.xbmc.org/?title=Basic_overvi...DLL_Loader ...and you can of course get the full source code of all existing visualizations and screensavers from XBMC's SVN: http://wiki.xbmc.org/?title=SVN venealis Wrote:i too would like to see or learn how to do this as well. i've got SoundSpectrum Whitecap that i'd like to implement into XBMC.FYI; someone actually started coding a WhiteCap vis for XBMC but they never finished, you can still get their unfinished code here: http://trac.xbmc.org/ticket/980 Happy coding! ![]() PS! Note that currently XBMC for Xbox only supports Direct3D/DirectX visualizations and screensavers. While XBMC for Linux, XBMC for Mac, and XBMC for Windows currently only support OpenGL visualizations and screensavers. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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