*.scr support (ie Windows screensavers) in XBMC?

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needtotest Offline
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Posts: 180
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Location: Denmark
Post: #11
screensave...hmm this would be nice as the background in a skin. Imagine the famous aquarium screensaver running in the aeon skin. That would make xbmc come to life (more than the still fanart slideshow does). Both mce and playstation3 have a moving background...so that would be nice feature in xbmc as well.

/needtotest
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venealis Offline
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Posts: 157
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Location: Austin, TX
Post: #12
i too would like to see or learn how to do this as well. i've got SoundSpectrum Whitecap that i'd like to implement into XBMC.
http://www.soundspectrum.com/whitecap/

V.

*Windows 7 Pro
*EVGA 512-P2-N635-AR GeForce 7950GT 512MB
*ASUS M2N32-WS Pro AM2 NVIDIA nForce 590 SLI ATX Server Motherboard
*AMD Athlon 64 X2 4600+ Windsor 2.4GHz Socket AM2 89W Dual-Core Processor
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venealis Offline
Senior Member
Posts: 157
Joined: Jan 2009
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Location: Austin, TX
Post: #13
WiSo Wrote:XBMC has already it's open screen saver API and one "just" need to code or port an existing saver to this API and OpenGL.
Nothing is planned in this direction but we always accept patches Smile

Do you have any suggestions on how to create a patch or point me in the right direction to learn how to do this?

V.

*Windows 7 Pro
*EVGA 512-P2-N635-AR GeForce 7950GT 512MB
*ASUS M2N32-WS Pro AM2 NVIDIA nForce 590 SLI ATX Server Motherboard
*AMD Athlon 64 X2 4600+ Windsor 2.4GHz Socket AM2 89W Dual-Core Processor
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Gamester17 Offline
Team-XBMC Forum Moderator
Posts: 10,595
Joined: Sep 2003
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Location: Sweden
Post: #14
See:
http://wiki.xbmc.org/?title=Vortex_Visua...evelopment
as well as:
http://forum.xbmc.org/showthread.php?tid=137
and:
http://forum.xbmc.org/showthread.php?tid=7552

Also these articles in the wiki (XBMC Online Manual):
http://wiki.xbmc.org/?title=Appendix_D:_...ment_Notes
http://wiki.xbmc.org/?title=HOW-TO_debug..._Libraries
http://wiki.xbmc.org/?title=Basic_overvi...DLL_Loader

...and you can of course get the full source code of all existing visualizations and screensavers from XBMC's SVN:
http://wiki.xbmc.org/?title=SVN

venealis Wrote:i too would like to see or learn how to do this as well. i've got SoundSpectrum Whitecap that i'd like to implement into XBMC.
http://www.soundspectrum.com/whitecap/
FYI; someone actually started coding a WhiteCap vis for XBMC but they never finished, you can still get their unfinished code here:
http://trac.xbmc.org/ticket/980

Happy coding! Wink

PS! Note that currently XBMC for Xbox only supports Direct3D/DirectX visualizations and screensavers. While XBMC for Linux, XBMC for Mac, and XBMC for Windows currently only support OpenGL visualizations and screensavers.

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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