XBMC Linux port questions and answers...

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C-Quel Offline
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Post: #341
WIP!

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gfairbanks Offline
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Post: #342
I got my MS Media center remote working last night ($30 at ZipZoomFly, btw). Setup for linux and MythTV wasn't too bad but it did take some cross referencing around different howto articles.

XBMC worked without any additional configuration (yay). I see that there is a ./UserData/Lircmap.xml file that XBMC is probably using for the key mappings instead of ~/.lircrc

Here's my problem: I get doubled commands. That is, I press enter once, say on Music, and it navigates into the music dir, then selects the first source, as if I'd pressed "OK" twice. This happens no matter how quickly I jab the button.

The linux LIRC config file, ~/.lircrc, has a way of handling this with the "repeat" and "delay" parameters. So I have been able to get MythTV working fine by setting the "repeat" value to 4. That means it takes every 4th button press it hears. Yes, that seems excessive to me too, but that's what it took to prevent duplicates reliably. I notice that in .lircrc files I scoured from the web that they often had similar repeat values built into them, so perhaps this quick repeat is endemic to the MS remote.

My questions:

1. I'm assuming that XBMC does not look at the .lircrc file -- is this right? If so, is that an enhancement that you'd like to have?

2. Is there a way in the existing Lircmap.xml file to specify the "delay" and/or "repeat" parameters? If not, is this an enhancement that you'd like to have?
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mace Offline
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Post: #343
The repeat rate is currently in code in Lirc.cpp to be exact. And yes i agree, it's a little to fast for the mce2005 remote
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BenO169 Offline
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Joined: Oct 2006
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Post: #344
Hello. I'm trying to test out XBMC on Fiesty I can't wait for a stable release. Now I know that there is no bug submitting but while grabbing the SVN it hung on one of the files at about 6pm on the dot and now it still hangs on "svn update". I can get other SVN's just fine. The file was settings-weather-nofocus.png?

Did the SVN go down or am I just an idiot? I can go to it in a browser. Please be brutal if necessary and I apologize for any idiocy.
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BenO169 Offline
Member
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Post: #345
Wow as soon as I hit post i realize it was just textures.xpr taking a long time. Please delete these posts if need be. Apologies.
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Iceman-UK Offline
Junior Member
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Location: UK
Post: #346
I'm probably going to "rock the boat" a bit with this post. I have a lot of respect for Team-XBMC and this post is meant as constructive criticism.

I feel we could do a LOT more to attract developers to the Linux port. At a minimum the front page of the website should have a highly visible notice saying that the Linux port is going on with links to the most relevant resources to support said developers.

We should support our users to make it easy to spread the word of XBMC and how frakkin cool it is. I think under the contribute section there should be a heading "Marketing resources" with something like the following:

Banners and buttons
Booklet (an XBMC-in-a-nutshell PDF)
Logos
How does XBMC compare to...?
Presentations
Reviews
Transcripts of Interviews with Team-XBMC
Posters/wallpapers
XBMC t-shirts and other merchandise
Information for the press

I'm doing what I can by spreading the word. Recently, I got a talented C++ colleague round my place to show him XBMC, what it's about and what it can do. His forum nickname is "mangobrain" and he kicked off this thread: (http://forum.xbmc.org/showthread.php?tid=27509).

There must be SOMETHING that non-C++ developers can do at this stage to help? Me personally - my background is website backend development, my skill set is Perl, PHP and the general "LAMP" stack. I am also MySQL professionally certified and have designed and optimized databases for the last 10 years. I know XBMC uses SQLite, maybe there is something I can do to optimize the database/table design, normalize stuff, fix slow queries (if any), suggest indexes etc.

Let me say again, I have the utmost respect for Team-XBMC and I'm sure pike, yuvalt and the rest are doing the best they can while also living a life with other priorities.

Cheers,
Ice.
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pike Offline
Project Manager
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Location: Sweden
Post: #347
Here's 2 things we're currently looking for:

a Webmaster (mostly content but basic html skills wouldn't hurt)
a Vbulletin skinner to make a nice skin for this forum

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.


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jmarshall Offline
Team-XBMC Developer
Posts: 24,564
Joined: Oct 2003
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Post: #348
How about you write up some of the marketing material for a start. I'm sure we'll find a space for it on the website.

And feel free to review the database code and suggest any improvements.

Basically: You know your skill set. You know what you can take on and what you can't take on. Get cracking!

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.


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kazamx Offline
Junior Member
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Joined: Jun 2007
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Post: #349
I submitted a link on Digg (http://www.digg.com) to http://www.xboxmediacenter.com/wiki/inde...rt_project I was hoping that drawing more attention to the Linux port might catch the attention of a few more people who can help the project along, hope thats OK.

The story just hit front page. I have no idea how much traffic this will send to the site, but I hope maybe it will get you guys a little more help.

The Digg story is here http://digg.com/linux_unix/XBMC_needs_yo...Linux_Port
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andyd Online
Senior Member
Posts: 207
Joined: Nov 2004
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Post: #350
Out of curiosity, why is that XBMC is built with only x86 processors in mind? I'm obviously thinking about the potential of this on the playstation 3. Neither Freevo or MythTV are dependent on specific architecture meaning it can be installed on a ps3. There are limitations of course due to current lockouts by Sony but from what I understand still manage to work alright with some functions
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