XBMC Linux port questions and answers...

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bwanaaa Offline
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Post: #361
yuvalt Wrote:mini-itx form factor
nvidia graphics card
enough cpu to do H264 at high bitrate (something around Intel E6600)
built in: IR, HDMI, TOSLINK, TV-Out (composite, component, svideo)
quiet

what questionmarks fo you have?

thank you. mini-itx , huh? which mobo do you use? is it prebuilt? if not-which case did u use?

there is a minipc from aopen that uses the intel 965 chipset and is designed for the mobile intel procesor (merom) @ 2.2 ghz-it has built in hdmi intel gma graphics-my understanding is that the intel graphcs are not well supported.
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yuvalt Offline
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Post: #362
bwanaaa Wrote:thank you. mini-itx , huh? which mobo do you use? is it prebuilt? if not-which case did u use?

there is a minipc from aopen that uses the intel 965 chipset and is designed for the mobile intel procesor (merom) @ 2.2 ghz-it has built in hdmi intel gma graphics-my understanding is that the intel graphcs are not well supported.

I have this box at home. Intel is working ok. Could not get svideo/component/composite to work. Could not power-on machine with remote power button. Can do "only" 720p. Other than that -- working nicely, although a bit expensive.
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bwanaaa Offline
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Post: #363
ssorry to sound like such a noob, but i cant find the compiled version of xbmc for linux port. Is it available?

I tried to get the project from sourceforge using tortoisesvn using the following url(s) but no luck
https://xbmc.svn.sourceforge.net/viewvc/...port/XBMC/
OR
http://xbmc.svn.sourceforge.net/viewvc/x...port/XBMC/

is there a faq somewhere on how to get it and then compile in ubuntu?
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bwanaaa Offline
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Post: #364
I found the FAQ:
http://www.xboxmediacenter.com/wiki/inde...ource_code
and I found my error-i should use svnroot instead of 'view' in the url
https://xbmc.svn.sourceforge.net/svnroot...xport/XBMC
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Jezz_X Online
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Post: #365
for everythign you need to get it up and running on ubuntu read the readme.linux file in the svn
https://xbmc.svn.sourceforge.net/svnroot...ADME.linux
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elan Offline
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Post: #366
I'm looking at porting this to OS X (because I think it kicks Front Row's ass, and that's what I have connected to my TV right now). Anyone else interested in this or make any progress already?
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El Piranna Offline
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Post: #367
elan Wrote:I'm looking at porting this to OS X (because I think it kicks Front Row's ass, and that's what I have connected to my TV right now). Anyone else interested in this or make any progress already?

Me, for example Big Grin Really i'm not using FrontRow, but hey! I love XBMC! It's a good time to recover my old times of python programmer... circa March of this year Rolleyes
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Jezz_X Online
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Post: #368
elan Wrote:I'm looking at porting this to OS X (because I think it kicks Front Row's ass, and that's what I have connected to my TV right now). Anyone else interested in this or make any progress already?

You are looking at doing the code yourself to port it or you just think it would be neat ?
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Gamester17 Offline
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Wink  Please, go right ahead...
Post: #369
elan Wrote:I'm looking at porting this to OS X (because I think it kicks Front Row's ass, and that's what I have connected to my TV right now). Anyone else interested in this or make any progress already?
Many non-programmers have requested it, (especially Apple TV and Mac Mini owners), but no one has stepped up to head or lead such a project, (and as far as a know, no one on Team-XBMC owns a Mac computer themselves).

If you are a programmer/developer yourself then please go right ahead, I'm sure the Linux developers on Team-XBMC will help with any questions you might have, (but again, assume that none of them own a Mac computer). I myself would probably buy a Apple TV or Mac Mini myself if XBMC ran on OS X.

Please submit patches of any progress you make in making the Linux branch more Mac OS X port friendly to be able to compile directly from than branch, or if it diviate too much submit a patch or lift the idea about creating a seperate OSX port branch, (but I guess if you can compile a SDL build of XBMC for Win32 from the Linux branch then it should not be impossible to modify it to also compile a SDL build for Mac OS X as well from the same branch?).
http://xboxmediacenter.com/wiki/index.ph...rt_project
http://xboxmediacenter.com/wiki/index.ph...ment_Notes

Good luck Big Grin

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Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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El Piranna Offline
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Post: #370
Gamester17 Wrote:(but I guess if you can compile a SDL build of XBMC for Win32 from the Linux branch then it should not be impossible to modify it to also compile a SDL build for Mac OS X as well from the same branch?).

I didn't throught about this option... XBMC should compile on OSX since it's a UNIX as Linux and XBMC can compile on Linux (i did it! Big Grin ) but my programming skils are not so good to port XBMC to OSX. But (a BIG but) XBMC can be compiled against SDL, and this weekend i could be able to port from OSX/XCode to Windows/Dev-C++ (minGW/gcc for whose who don't know) a Guitar Hero port i'm doing in my free time (except timer and audio/video syncro, yes: it works Wink ) so if i could be able to port from OSX to Windows XP using SDL, why i couldn't do the other side? Big Grin It's probably there will be a lot of things that will not work, but at least de main screen should appear...

The fact is that i doesn't know where to start: the logical is to port from Linux using make from terminal, but i'm not very good at this and i should install a lot of libraries. Other way would be to port from Windows using XCode and SDL, but it's a lot of files and... there is a Windows SDL port anyway? Or port the makefiles to XCode, but i don't remember the name of the app that do this... Sad

In any case: i think it would be possible and interesting and using (almost all) the main svn tree, but i don't have the enought time or skills to do it. Maybe on Christmas... Rolleyes If someone can send me just the necessary code and where i should take a look for problems, i would be able to do itBig Grin
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Gamester17 Offline
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Post: #371
....oh, and please start a new topic thread in the development forum if anyone of you do as not to clog up this existing thread in a end-user forum.

Wink

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Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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El Piranna Offline
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Post: #372
Gamester17 Wrote:....oh, and please start a new topic thread in the development forum if anyone of you do as not to clog up this existing thread in a end-user forum.

Wink

Lol!Laugh Ok, the next time Wink By the way, i want to say that i was reading this (http://xboxmediacenter.com/wiki/index.ph...ource_code) and from the experience of to have used SDL in MacOS X and Windows XP, well, what i have to say... Did ANYBODY tried it beforeConfused It seems really easy!!! Big Grin

Only one thing: it talk about "Turn off annoying warnings for potentially insecure CRT libraries" and maybe i could have serious problems with that (more if i want to make a "Release" compilation, since XCode is fucking really paranoid when compiling... No )
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Gamester17 Offline
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Exclamation  Port XBMC to Mac OS X from the Linux branch, not the Xbox branch...
Post: #373
El Piranna Wrote:i was reading this (http://xboxmediacenter.com/wiki/index.ph...ource_code) and from the experience of to have used SDL in MacOS X and Windows XP, well, what i have to say... Did ANYBODY tried it beforeConfused It seems really easy!!! Big Grin
I pretty sure that the article there only refers to builing XBMC for Win32 from the Xbox branch, ...you see you can build XBMC for Win32 (to run on Windows XP) from both the Xbox branch (actually the SVN trunk) and from the Xbox Linux port branch, however if you where going to port XBMC to Mac OS X then you would want to use the Linux port branch as the base and not the the Xbox version that is in the trunk of SVN.

So if you are a C/C++ programmer then try follow these instructions instead for Mac OS X: http://xboxmediacenter.com/wiki/index.ph...ource_code

...do I make sence?

Good luck Wink

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Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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El Piranna Offline
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Post: #374
Gamester17 Wrote:...do I make sence?

Err... more or less. I've been out of XBMC project since some months ago, so i don't know what have been the improvements, but a little question: at this moment, is so diferent the XBMC svc trunck from the XBMC4Linux fork? I say, it seems it's possible to compile XBMC for Win32 from XBMC and from XBMC4Linux, and both with SDL, too. But my question is, what are the diferents?

I'm not going to try it now, but maybe in holidays i'll take a look. In any case, thanks for the "good luck" Smile

P.D.: i promise it, the next time i'll start a new toppic Wink
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Gamester17 Offline
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Post: #375
El Piranna Wrote:Err... more or less. I've been out of XBMC project since some months ago, so i don't know what have been the improvements, but a little question: at this moment, is so diferent the XBMC svc trunck from the XBMC4Linux fork? I say, it seems it's possible to compile XBMC for Win32 from XBMC and from XBMC4Linux, and both with SDL, too. But my question is, what are the diferents?
Win32 from the trunk is never insteded to become a full working version of XBMC for one thing, (you can read more about that here), plus the trunk is only designed for Win32 while the Linuxbranch is specificly designed to run on Linux which has many similarities to UNIX and should thus be easier to port to Mac OS X which is more UNIX like than Win32 like. The Linux branch of XBMC also have active developers on both the Linux side and the Win32 side, the trunk on the other side only have active developers on the Xbox side (and not the Win32 side, again because the Win32 build from the trunk is never intented to become a full working version of XBMC).

FYI; elan has already started a new topic in the Linux development forum (for programmers only), see: http://forum.xbmc.org/showthread.php?tid=30074

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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