VMware Virtual Machine Development Enviroment for XBMC Linux porting effort

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_max_ Offline
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Post: #41
mirror updated with v1.2

100mbit .se Adamo (RIXTELECOM/PORT80)
http://www.ravers.se/xbmcdev-1.2.zip
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decepticon Offline
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Post: #42
I tried downloading your v1.2 image, and whatever you uploaded is not complete. Unzipping of the archive fails. Winzip in windows says the file is incomplete. Unrar and Xarchiver on *nix state that the file is broken as well.
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tssgery Offline
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Post: #43
decepticon Wrote:I tried downloading your v1.2 image, and whatever you uploaded is not complete. Unzipping of the archive fails. Winzip in windows says the file is incomplete. Unrar and Xarchiver on *nix state that the file is broken as well.

You tried from the direct link posted above or from the torrent on linuxtracker?

What's the filesize of what you downloaded?
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decepticon Offline
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Post: #44
I grabbed it from the direct link. File size is 606.7 MB. This is the error I receive from xarchiver:

[/home/blah/Desktop/xbmcdev-1.2(2).zip]
End-of-central-directory signature not found. Either this file is not
a zipfile, or it constitutes one disk of a multi-part archive. In the
latter case the central directory and zipfile comment will be found on
the last disk(s) of this archive.
unzip: cannot find zipfile directory in one of /home/blah/Desktop/xbmcdev-1.2(2).zip or
/home/rsjohns/Desktop/xbmcdev-1.2(2).zip.zip, and cannot find /home/blah/Desktop/xbmcdev-1.2(2).zip.ZIP, period.
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tssgery Offline
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Post: #45
decepticon Wrote:I grabbed it from the direct link. File size is 606.7 MB. This is the error I receive from xarchiver:

[/home/blah/Desktop/xbmcdev-1.2(2).zip]
End-of-central-directory signature not found. Either this file is not
a zipfile, or it constitutes one disk of a multi-part archive. In the
latter case the central directory and zipfile comment will be found on
the last disk(s) of this archive.
unzip: cannot find zipfile directory in one of /home/blah/Desktop/xbmcdev-1.2(2).zip or
/home/rsjohns/Desktop/xbmcdev-1.2(2).zip.zip, and cannot find /home/blah/Desktop/xbmcdev-1.2(2).zip.ZIP, period.

Well, I didn't put that direct link copy out there, _max_ will have to verify the file size of what he has mirrored.

The xbmcdev-1.2.zip file is actually 1,196,398,537 bytes in size so you definately don't have the whole thing.

Maybe your download ran out of disk space? stopped midway though? Other?
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tssgery Offline
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Post: #46
tssgery Wrote:Well, I didn't put that direct link copy out there, _max_ will have to verify the file size of what he has mirrored.

The xbmcdev-1.2.zip file is actually 1,196,398,537 bytes in size so you definately don't have the whole thing.

Maybe your download ran out of disk space? stopped midway though? Other?

I just checked _max_'s link .. and it does appear to be truncated.

Your best bet is to try the torrent
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decepticon Offline
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Location: Chicago, Illinois
Post: #47
I'll try the torrent. I've tried downloading from the direct link on multiple machines and I always end up with a 606MB file.


Thanks
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_max_ Offline
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Post: #48
Sorry about that folks, i tried downloading the file from tssgery like 3 times and it always stoped at ~600mb =( i tried it one last time and it seems its worked now Smile
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Gamester17 Offline
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Lightbulb    Post: #49
@tssgery, there now seems to be two ways to add 3D hardware acceleration to VMware virtual machines:

For VMware under Windows you have to edit the configuration file of the Virtual Machine you've created http://www.youtube.com/watch?v=rjY48zxAZQg (this might not be so interesting for XBMCConfused part?)
Code:
mks.enable3d = TRUE
vga.vramSize = 67108864
vmmouse.present = FALSE

The second which should help speed up XBMC under VMware is the VMGL (formerly Xen-GL) library, which enables OpenGL apps running inside a Virtual Machine (VM) can use VMGL to take advantage of graphics hardware acceleration. Supporting OpenGL 1.5 which might not be enough to run all of XBMC visualisations but it should speed up the GUI and GUI animations.

Can you try to implement it?

PS! Maybe give the VMware virtual machine for XBMC development a version-number so it can be tracked?

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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tssgery Offline
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Post: #50
Gamester17 Wrote:@tssgery, there now seems to be two ways to add 3D hardware acceleration to VMware virtual machines:

For VMware under Windows you have to edit the configuration file of the Virtual Machine you've created http://www.youtube.com/watch?v=rjY48zxAZQg (this might not be so interesting for XBMCConfused part?)
Code:
mks.enable3d = TRUE
vga.vramSize = 67108864
vmmouse.present = FALSE

The second which should help speed up XBMC under VMware is the VMGL (formerly Xen-GL) library, which enables OpenGL apps running inside a Virtual Machine (VM) can use VMGL to take advantage of graphics hardware acceleration. Supporting OpenGL 1.5 which might not be enough to run all of XBMC visualisations but it should speed up the GUI and GUI animations.

Can you try to implement it?

PS! Maybe give the VMware virtual machine for XBMC development a version-number so it can be tracked?


I've tried the first option, but it definately does not work with a Linux guest. I'll try the VMGL library.

The VM is currently versioned, we're at 1.2 right now.
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