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blittan
Retired Team-Kodi Member
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The one maintaining the xbox code is Arnova, T3CH is someone who releases builds of the code from svn.. He's not affilated with xbmc at all.
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2009-07-15, 11:13
(This post was last modified: 2009-07-15, 11:20 by bidossessi.)
I believe the work being done on the games library is supposed to allow running "native" games. Ultrastar qualifies as a game imho, so why try to integrate it, and not rather put effort on making the games library, so as to be able to run ultrastar AND other native games (like wesnoth or nexuiz) in a clean and "xbox/ps3/whatever-way"?
That way, games become much more like plugins (albeit OS-dependant), and xbmc remains lean. If you want to run a game through xbmc, install it as you normally would, and "scrape it" with xbmc. No need to rewrite the game nor bloat XBMC. Of course that depends on the games library being made functional. But i honestly think it would be a waste of dev resources to go ahead with this idea.
@El Piranna: me disculpes, i'm not trying to bash your idea. but it seems to me that your C++ skill could be more efficiently used in contribution to XBMC by helping make a powerful games library (capable of running native/emulated games on any platform in a seamless manner) come to life quicker. This would scratch both yours and Leo2's itches, and make XBMC much more versatile and complete as a living room multimedia experiences.
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