3D guilib (rotatex and rotatey animation effects like coverflow)?

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Asteron Offline
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Post: #46
Fantastic job Jezz and JM Smile
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Jezz_X Offline
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Post: #47
here is the difference in pal 4x3 with AA

Top one is xbmc_pc no AA
Bottom is Xbox with AA

[Image: screenshot086yi8.png]
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weinerschnitzel Offline
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Post: #48
Still some jaggies, bummer. I'm compiling now to see how many jaggies came up on that screen shot from resizing
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watzen Offline
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Post: #49
Just compiled a PC build. And I must say stunning work!
it really looks sweet.
Thank you Jezz_X for the skinning and jmarshall for the programming.

Hope this gives birth to a whole heap of skins using the rotatey and rotatex feature.

/Tomas
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Freddo Offline
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Post: #50
just from my amateurish study of that screenshot jrm posted, it seems to be the cover images are being AA'd but the frame around them isnt? thus the residual jaggies?

am I right?
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weinerschnitzel Offline
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Post: #51
Did some investigating with the new build, yeah jaggies are there. But hey, xbmc is a few steps closer to a beautiful CoverFlow style. Nice work jmarshall and Jezz_X, this is really phenomenal.
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watzen Offline
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Post: #52
a bit OT, but lol@tween bouncing Smile
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shizzle Offline
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Post: #53
whats the svn adress for PMIII skin?
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spiff Offline
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Post: #54
svnadress/skin/Project Mayhem III

...
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shizzle Offline
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Post: #55
i want to download the skin with tortoisesvn and i dont know the svn adress:o
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pike Offline
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Post: #56
Freddo Wrote:just from my amateurish study of that screenshot jrm posted, it seems to be the cover images are being AA'd but the frame around them isnt? thus the residual jaggies?

am I right?

AFAIK...

frame is AA'd, thats how AA looks!

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watzen Offline
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Post: #57
shizzle Wrote:i want to download the skin with tortoisesvn and i dont know the svn adress:o

You do understand that you need a build of xbmc that is compiled today?

/Tomas
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shizzle Offline
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Post: #58
yes offcourse
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C-Quel Offline
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Post: #59
ALL rotated textures get AA afaik

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d4rk Offline
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Post: #60
All textures are bilinear filtered and all rotated polygons are edge AA-ed AFAIK.
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