3D guilib (rotatex and rotatey animation effects like coverflow)?

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Freddo Offline
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Post: #31
I guess not many animation types are left to do now, the only things I could think of were like a shaking/vibrate animation for elements to call attention to themselves, and er...maybe... lighting? like let elements become brighter or darker depending on conditions.

I think a testement to xbmc's amazing skinning engine that I can only think of lame idea's, all the good ones are done Big Grin
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Asteron Offline
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Post: #32
There will always be lots of possible animation effects left Smile
Right now JM has most of the 2D linear stuff covered + fading + some cool 3D stuff. But there is always

Nonlinear ones like ripples / springy
3D distortions like spherize, cylinders, etc
Effects like Hue/Brightness

It would be interesting to have different elements mapped someway onto parts of a 3D model..
[Image: load_songs_in_itg-2.jpg]
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MajorTom Offline
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Question   
Post: #33
Hi Jezz_X. Any likely hood of adding the new style wraplist to PMIII? It seems logically as the angled covers allow more albums to be visible on screen at once. It would be a real boon to us 4:3 users. Cheers.
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Jezz_X Offline
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Post: #34
MajorTom Wrote:Hi Jezz_X. Any likely hood of adding the new style wraplist to PMIII? It seems logically as the angled covers allow more albums to be visible on screen at once. It would be a real boon to us 4:3 users. Cheers.

I tried and its not really doable until I can set a camera position for each 3d control because as soon as I move it off the dead center of the screen the angles all go messy
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MajorTom Offline
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Post: #35
Jezz_X Wrote:I tried and its not really doable until I can set a camera position for each 3d control because as soon as I move it off the dead center of the screen the angles all go messy

Ah... I understand..... is this something thats likely to be added at some point (camera position for each 3D control) ?

Maybe you could have the side panel slide off screen in a similar way to your Classic skin giving you more real estate and the centre of the screen.

Perhaps that would stray too far from the original PMIII model, I dunno....
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Gamester17 Offline
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Thumbs Up  Apple Cover Flow...
Post: #36
Jezz_X Wrote:...its not really doable until I can set a camera position for each 3d control...
I sure hope that the camera angle side of this skinning-engine feature is still being worked on(?), I have to say I REALLY LOVE everything Apple done with all their "Cover Flow" eye-candy feature in their skin...

http://www.apple.com/itunes/jukebox/coverflow.html

Apple TV - Cover Flow under the music-section (non-centered album-covers):
[Image: appletv_music.jpg]

Apple TV - Cover Flow under the video-section (DVD-covers):
[Image: coverflow_white20060912.jpg]

Apple TV - Cover Flow under the pictures-section ("My Pictures"):
[Image: appletv_photos.jpg]

Apple TV - Cover Flow under their YouTube function (maybe XBMC could enable this under python scripts via WindowXML?)
[Image: appletv_youtube.jpg]


Apple TV also have a very nice photo screen-saver which is based on the Cover Flow concept.
[Image: appletv_screensaver.jpg]
Basically photos from your library (or your album art collection) slowly scroll up the screen in different 3D planes, and then every 30 seconds or so, they do a quick 3D "swirl," ending back in their original location. A low-quality video of the screen saver in action can be found on YouTube here: http://www.youtube.com/v/IOqTl2mNqcM
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BenO169 Offline
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Post: #37
I agree with Gamester. I would love to see Apple TV's coverflow techniques. Especially in the iTV skin Wink
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MikeBeecham Offline
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Post: #38
BenO169 Wrote:I agree with Gamester. I would love to see Apple TV's coverflow techniques. Especially in the iTV skin Wink


Is there another iTV clone out there, or are you talking about xtV?
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MajorTom Offline
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Post: #39
Sounds like jmarshallnz is work on the camera settings...

"Build 9594

added: <camera x="50" y="100" /> tag to controls and windows to allow setting of different camera positions for the 3D rotations. Also fixed rotatey to scale correctly as it rotates."

Smile
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Jezz_X Offline
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Post: #40
MajorTom Wrote:Sounds like jmarshallnz is work on the camera settings...

"Build 9594

added: <camera x="50" y="100" /> tag to controls and windows to allow setting of different camera positions for the 3D rotations. Also fixed rotatey to scale correctly as it rotates."

Smile

If thats at me I'm well aware of the work being done Smile I am a team member after all
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MajorTom Offline
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Post: #41
Wasn't at you particularly Wink , just a general horrah! I love eye candy is the truth of the matter. I can sit just flicking thru albums now in Xbox-Classic going oooh ahhh lol Smile But really tho, if it wasn't for xbmc (it's convenience) I wouldn't have listened to half as much music as I have in the last couple of years. Good stuff...
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Jezz_X Offline
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Post: #42
Just added this to main svn for all music sections

720p http://img366.imageshack.us/img366/2300/...081gr0.png
4x3 http://img338.imageshack.us/img338/5741/...078ed4.png

and jmarshall just added edge AA so it will look smoother edges of covers on the xbox
EDIT:
(this shots do not have AA enabled)
(This post was last modified: 2007-07-20 05:14 by Jezz_X.)
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Nuka1195 Offline
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Post: #43
looks sweet,

That does look better on the xbox with jmarshalls AA addition.

Ok JMarshall, your turn to edit Smile

For python coding questions first see http://mirrors.xbmc.org/docs/python-docs/
(This post was last modified: 2007-07-20 05:20 by Nuka1195.)
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jmarshall Offline
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Post: #44
Neither of those have AA applied.

Always read the XBMC online-manual, FAQ and search the forum before posting.
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For troubleshooting and bug reporting please make sure you read this first.


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matthuisman Offline
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Post: #45
Looks fantastic!!! good work

Im waiting patiently for XTV :-D


Jezz_X Wrote:Just added this to main svn for all music sections

720p http://img366.imageshack.us/img366/2300/...081gr0.png
4x3 http://img338.imageshack.us/img338/5741/...078ed4.png

and jmarshall just added edge AA so it will look smoother edges of covers on the xbox
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