XBMC on Intel Mac Mini

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Gamester17 Offline
Team-XBMC Forum Moderator
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Post: #21
stokkes Wrote:I'd love to find a developer who'd be willing to undertake this task (I'm just wondering, how much "heavy lifting" there would be)? Quite a few linux apps get ported to OSX without much difficulty, so I'm hoping it'd be the same with XBMC).
I'm not a programmer/developer myself so I'm not really qualified to answer that question, however since XBMC Linux port uses SDL (Simple DirectMedia Layer) it should in theory not be that difficult as SDL is designed to make applications relativly easy to port to other platforms.

stokkes Wrote:I would be in a digital home nirvana with XBMC running natively on my Mini in OSX, to me anyway, it would be a perfect platform for xbmc (but i'm sure many people are saying that for Linux, PS3, etc).
One of the must common comment in any request/suggestion we get contain some form of the frase "if you only add this then XBMC will be perfect for me", so yes (it is even in our FAQ), ...saying that will not help someone win any point with the developers

Always read the XBMC online-manual, FAQ and search the forum before posting.
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rrambo Offline
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Post: #22
stokkes Wrote:Thanks for the reply.

I got XBMC to compile under Ubuntu in Parallels (it supports OpenGL), but there were graphical glitches (it would flicker incessantly). I think it might be due to the fact that opengl in linux under parallels isn't 100% yet, but I'm not sure.

It's moments like these I wish I went into more advanced programming (instead of just web stuff and basic perl, etc).

I'd love to find a developer who'd be willing to undertake this task (I'm just wondering, how much "heavy lifting" there would be)? Quite a few linux apps get ported to OSX without much difficulty, so I'm hoping it'd be the same with XBMC.

I would be in a digital home nirvana with XBMC running natively on my Mini in OSX, to me anyway, it would be a perfect platform for xbmc (but i'm sure many people are saying that for Linux, PS3, etc).

Not quite.. Parallels 3.0 supports 3D acceleration for windows vm but not linux vm.. at least not yet.. I've read that the developers are working on 3D acceleration for linux... run glxinfo or glxgears and you'll see...
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