Porting XBMC to Mac OS X (Leopard) - Developers only!

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Gamester17 Offline
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Post: #21
elan Wrote:
Gamester17 Wrote:Also, where did you get that skin, becuase I can tell from the logo in the top left corner that it is a relativly old version of the PM3 skin(!)
Oh, that's funny. I didn't do anything to pick or checkout a skin, so it must be the default one that gets checked out on the Linux port branch? Where should I be getting it from?
That is odd, I through that especially the Linuxport branch should use the new logo that simply reads "XBMC" instead of "XBOX MEDIA CENTER", ...well I guess the Linux developers forgot to move that over(?), or maybe they are using the Project Mayhem 3 skin from the trunk instead even under Linux(?)

Confused

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Jezz_X Online
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Post: #22
the linux port does have the new version I bet he has an old xpr see
https://xbmc.svn.sourceforge.net/svnroot...me_Top.png
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aegzorz Offline
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Post: #23
Can't wait to try this Mac-port out. Smile
Would be cool if it could be used as a Finder recplacement, so the Mac can boot straight into XBMC.
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El Piranna Offline
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Post: #24
aegzorz Wrote:Can't wait to try this Mac-port out. Smile
Would be cool if it could be used as a Finder recplacement, so the Mac can boot straight into XBMC.

Err... it's not a bad idea Smile But then XBMC should be improved in a very high way, but it's not a bad idea at all...
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Gamester17 Offline
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Exclamation  OFF-TOPIC! no feature/function requests please! Post: #25
Please respect that this is a development forum for developers/programmers, do not post request/suggestion for new features in this forum unless you actually are a developer/programmer yourself and plan to implement that said feature yourself. Thank you!

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aegzorz Offline
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Post: #26
Sorry didn't mean it as a feature request, I'd love to help out with this Mac-port. I hope this makes it to the svn soon, just hope Xcode 2.5 can open xcode 3.0 files Smile
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El Piranna Offline
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Post: #27
aegzorz Wrote:Sorry didn't mean it as a feature request, I'd love to help out with this Mac-port. I hope this makes it to the svn soon, just hope Xcode 2.5 can open xcode 3.0 files Smile

I'm not sure (about XCode 2.5 Apple updated the XCode project format) but in any case, better update to XCode 3.0 Wink It has some strange behaviours, but it's very cool when you config itNod
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elan Offline
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Post: #28
Gamester17 Wrote:http://en.wikipedia.org/wiki/PortAudio
interesting, ...but I thought that libSDL took care of that? or will PortAudio for Mac OS X work like ALSA under Linux as a low-level layer for the hardware (leaving libSDL to take care of the high-level stuff)?

Exactly, that is the idea.

-elan
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yuvalt Offline
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Post: #29
Generally I would like to get rid of SDL_Audio. Currently it is used only for skin audio.
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elan Offline
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Post: #30
yuvalt Wrote:Generally I would like to get rid of SDL_Audio. Currently it is used only for skin audio.

The nice thing about it is that it is portable across a bunch of systems, and it's easy to just play a fixed piece of audio (like a skin sound).

However, Portaudio is very portable too, and would probably serve well, although it would need higher level code to playFile(...), etc. If the lower level Linux stuff had used it instead of ALSA, the port to OS X would have been trivial, and it's even portable to Windows, so it might be a good common layer. I used Portaudio extensively in a former job, and it's a solid bit of code.
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