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Porting XBMC to Mac OS X (Leopard) - Developers only!
#76
im not at all familiar with compiling code or anything like that, but if anyone has built an osx binary, would they be kind enough to send it me, i can also host the file for others to download.
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#77
When running ./configure i get:
checking for main in -lGL... no
configure: error: libGL is required. Please see README.linux

Any idea how to fix this?
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#78
@everyone, a new 'end-user' forum has now been created for the Mac OS X version of XBMC!
The same terms and rules applies for that forum as the Linux end-user forum!

Please respect that this development forum is for developers (programmers) only!

Thanks!
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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#79
slang123 Wrote:When running ./configure i get:
checking for main in -lGL... no
configure: error: libGL is required. Please see README.linux

Any idea how to fix this?

You don't run ./configure

Open XBMC.xcodeproj
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#80
But then xcode says:
/Users/stuart/XBMC_OSX/XBMC/guilib/system.h:128:23: error: ../config.h: No such file or directory

??
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#81
Yes. this appears to be a bug. For now just remove that config.h line from the file system.h
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#82
can you send me the binary when its built? then i can stick it on my webspace for others. - dont have xcode installed.
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#83
ukp62 Wrote:ok, managed to get a bit further.

export XBMC_HOME=<dir where xbmc binary is run from>

Gives me a white app that is almost fullscreen.

Missing from my previous post was, you need to add /opt/local/lib/ to the Library Search Paths in the xcode project.

ukp62, I had the same problem the first time running, try mv'ing your system/profiles.xml out of the way in your xbmc binary dir.
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#84
ukp62, that probably won't fix it in your case....what is on your console?
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#85
cullman Wrote:ukp62, that probably won't fix it in your case....what is on your console?

I solved the problem by doing the following:

(Move the build dir xcode makes out of the way first)

./build.sh NOUPDATE NOCOMPILE

This creates the BUILD dir with the necessary userdata. system etc directories.

Copy the freshly compiled XBMC binary to the BUILD directory.

export XBMC_HOME=/Volumes/Data/Users/ukp/xbmc/XBMC/BUILD

./XBMC

this allows the app to run.
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#86
ukp62, Can you up or send me a zip with all XBMC application... I want to test it...
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#87
ezar Wrote:ukp62, Can you up or send me a zip with all XBMC application... I want to test it...

See my post at http://forum.xbmc.org/showthread.php?tid=30397
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#88
Exclamation 
@shaneuk, ezar and anyone else who IS NOT A DEVELOPER, please stop requesting binay builds, etc.

Please respect that this topic thread is now only by and for developers/programmers only!

...or else! Stare
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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#89
ukp62 Wrote:See my post at http://forum.xbmc.org/showthread.php?tid=30397

Thank You! Now I compile XBMC myself! Thank You! Only I need the library list... and you post Here

Regards
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#90
I build correctly XBMC in XCODE 3.0... but when I execute ./xbmc crash Sad

The error_log was:
Quote:0 Huh 0000000000 0 + 0
1 XBMC 0x0005e45d CGUIImage::Render() + 2313 (guiImage.cpp:271)
2 XBMC 0x00512e2c CSplash::Show() + 428 (Splash.cpp:57)
3 XBMC 0x000e1f66 CApplication::Create(void*) + 4974 (Application.cpp:1312)
4 XBMC 0x0057be8d SDL_main + 227 (XboxMediaCenter.cpp:59)
5 XBMC 0x005c377c -[SDLMain applicationDidFinishLaunching:] + 76
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