2007-09-13, 21:46
Flipit, a MediaPortal developer discovered while working on their "mpTino" UPnP MediaServer that the PlayStation 3 (PS3) will recognise their UPnP MediaServer but will not play the media (reporting it as unsupported media) because the MediaServer is not DLNA compliant.
http://forum.team-mediaportal.com/mptino...989p3.html
DLNA is becomming a bigger standard for every month that passes as more and more devices uses it, see:
http://www.dlna.org/en/consumer/home
http://www.dlna.org/en/industry/about/roster
http://product.dlna.org/eng/
PS! I requested DLNA from c0diq before but he never replied, see http://sourceforge.net/tracker/index.php...tid=839250
http://forum.team-mediaportal.com/mptino...989p3.html
Quote:I spent some time trying to figure this out myself using the Platinum C++ SDK (was actually trying to figure out how to get the PS3 to recognise album covers... haven't cracked tha yet.)Note! I read that uShare (open source UPnP MediaServer for Linux) is now DLNA compliant and support the PS3 (and Xbox360)
For the PS3 to play the content from mpTino the http-get needs to contain the DLNA references. As far as I can tell the PS3 control point is using this to filter out non DLNA content. I belive this is part of the spec for DLNA devices using http-get requests. UPnP spec staes its an optional ( i think from recollection)
Example:You could change this is the mpTino code to add this to the http-get string pretty easily. Should work, and any other UPnP v1.0 renderer should ignore this part anyway. ( in theory)Code:mpTino:
http-get:*:audio/mpeg:*"
nero Home Media:
http-get:*:audio/mpeg:DLNA.ORG_PN=MP3;DLNA.ORG_OP=01;DLNA.ORG_CI=0
DLNA is becomming a bigger standard for every month that passes as more and more devices uses it, see:
http://www.dlna.org/en/consumer/home
http://www.dlna.org/en/industry/about/roster
http://product.dlna.org/eng/
Quote:Right now, there are two classes of DLNA CERTIFIED™ devices: Digital Media Servers (DMS) and Digital Media Players (DMP). Player devices (DMP) can find and play or display the content that is shared on your network by server devices (DMS). Some examples of DMP products are TV monitors, stereo systems, home theaters, printers, personal digital assistants, multimedia mobile phones, wireless monitors and game consoles.
Server devices (DMS) can record and store media content, and share this on the network - where this is allowed by content protection rules. Some examples of DMS products are advanced set-top boxes, digital video recorders, PCs and laptops, stereo and home theaters with hard disk drives (for example, music servers), broadcast tuners, video and imaging capture devices such as cameras and camcorders, and multimedia mobile phones.
But the DLNA guidelines are very flexible. Some devices offer rich user interfaces and some do not. With some server devices you can also manage your media collection or manage other devices on the network. Some server devices can also be player devices: a laptop can share, but also play its content.
PS! I requested DLNA from c0diq before but he never replied, see http://sourceforge.net/tracker/index.php...tid=839250