Posts: 94
Joined: Nov 2005
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ahh i see, i've been doing this for the last few versions.
I can confirm that the os x build does not auto upscale - certainly when usig the Aeon skin,
Replicated the 'fix' on a Intel Macbook (x3100) and a Intel iMac (ati1600)
Posts: 14
Joined: Mar 2008
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0
I'm having the exact same issue with font colors/background.
Posts: 30
Joined: Feb 2008
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_tv_
Junior Member
Posts: 30
AFAIK, this skins needs Pixel shader >= 3.0 and Intel GMA950 can only do 2.0. There is nothig you can really do about it, it will not work if author is not going to "fix" it. It didn't work on my old macbook so I searched around and found this, my iMac and MacBook Air shows this just normally. (3.0 is _emulated_ and only in _windows_ drivers, I know someone is pointing this out later. It won't help you.)
Posts: 323
Joined: Feb 2008
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Just wondering if anyone thought to file a bug report on this? A good solid detailed report would be the fastest way to get this looked at...
Posts: 17
Joined: Mar 2008
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The skinner knows about this issue, it's been mentioned in the official Aeon thread. Check there for updates.
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Joined: Mar 2008
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I figured out how to get rid of the block'd fonts that appear on the fullscreen view. I previously had tried to just make a new folder called 1080i as previously suggested, however this did not work on my system (MacMini core duo GMA950) on fullscreen mode.
All you need to do is edit the font.xml file that is in the 720p directory. The aeon skin is having a difficult time render fonts sizes above >51 I guess. The main menu uses 60 and the Weather module uses 75, both of which appeared as blocks on my system. I simply modified both font sizes to 50 in the font.xml file in 720p folder using textedit.
All is good. Works peferfectly in both windowed and fullscreen mode.
Hope this helps anyone else that was having the same problem.