as i've been using xbmp and now xbmc for almost a year, it's definitely time for me to give back :lol:
i have a computer science background, and some programming experience in over many languages, including c++, but left the technical scene a few years ago. i'd be happy to participate in the following activities:
1) writing doc
2) translating docs in french
cheers,
netwiz.
So you want to become a XBMC for Xbox developer?
NetWiz
Junior Member Posts: 3 Joined: Jan 2004 Reputation: 0 |
2004-01-04 02:57
Post: #21
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meghead
Junior Member Posts: 6 Joined: Nov 2003 Reputation: 0 |
2004-01-04 08:08
Post: #22
hi all,
i've been hacking on the xbmc source code in my spare time and have gotten pretty familiar with a lot of it, as well as some of the underlying mplayer code. i've added one minor patch and have a working proto for variable speed ff/rw. i'd love to help out on this project more. however, i don't have a huge amount of time right now. as well as my full time job as tech lead for a network software company, i have a number of time consuming extra curricular activities. but, in the fairly near future i'm likely to have more time on my hands for some personal reasons so things look more promising then. add my name to the list if i would be useful. my usable skills are: 15+ years of commercial development experience c++, c, x86 assembly dos, win16, win32, linux, bsd, *nix api programming linux kernel, network stack and device driver programming tcp/ip and related network protocols at the packet, system and application levels mfc, com, dcom, activex, basic directx /meghead |
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Placebo
Junior Member Posts: 1 Joined: Jan 2004 Reputation: 0 |
2004-01-04 08:22
Post: #23
i would be interested in helping out. i have 5 years experience doing embedded systems (commercial/military aircraft flight control systems) using c/c++/assembly. i am willing to do anything including documentation, webpages, or coding as i have a lot of experience doing all 3 (faa requires uber amounts of documentation). more importantly i have a passion for this stuff and love to devote spare time to things like this.
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zogle
Junior Member Posts: 1 Joined: Jan 2004 Reputation: 0 |
2004-01-05 06:42
Post: #24
i would love to help out in any way possible. i have had a few years experience in assembly language for intel machines and c++. i have also played with visual basic 3 and 6 for some time now.
i have access (if i want it kekekeke) to xdk an un-moded xbox and microsoft studio .net the architect version ;). let me know zogle |
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flogdomino
Junior Member Posts: 1 Joined: Jan 2004 Reputation: 0 |
2004-01-05 17:35
Post: #25
i will be interested in working with you on xbmc.
i work as a developper in windows environment. i know c/c++. i created a part of a game with renderware in c for my study. i know a little directx. but i have not got xdk. and i am french. |
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bummer
Junior Member Posts: 1 Joined: Jan 2004 Reputation: 0 |
2004-01-05 22:10
Post: #26
would love to get involved with the dev team.
bs in cs. experience working in a embedded systems environment. mostly linux/c++ experience with some windows environment development experience. |
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Hullebulle
Posting Freak Posts: 1,966 Joined: Sep 2003 Reputation: 0 |
2004-01-06 01:06
Post: #27
ok. i see that most of you are new to the forum, project or even xbmc (first post for most of you).
so i will try to give a few infos since frodo (one of the main devs) started his vacation today and will not be able to get you started till he comes back (next week). since all of you sounds very motivated to contribute to the project and just in case you don't know already xbmc is opensource. you can find our sourceforge project page here.. maybe you wanna take a look at the code to get a "feel" for it. if you have questions about it, feel free to ask in the forums and we will try to help you (there is no dev documentation as of yet). a "howto compile xbmc source" can be found here. if you wanna start right away feel free to add/fix/improve whatever you want. just in case you don't know what to do head over to the "feature suggstions" forum and read what ppl want (but i guess you have enought features in mind you wanna see in xbmc). another place you can get help/infos is the irc channel #xbmc on efnet (if you need a quick answer). i am realy looking forward to the next year and the development of xbmc with all your help. ![]() ps: frodo will contact you when he is back from hollydays. read the xbmc online-manual, faq and search the forums before posting! do not e-mail the xbmc-team asking for support! read/follow the forum rules! note! team-xbmc never have and never will host or distribute ms-xdk binaries/executables! |
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OuTBiT
Junior Member Posts: 13 Joined: Oct 2003 Reputation: 0 |
2004-01-06 19:43
Post: #28
i'd like to join/help xbmc development team. i have knowledge about c/c++, hardware design and device drivers.
outbit |
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Butcher
Retired Developer Posts: 762 Joined: Dec 2003 Reputation: 0 |
2004-01-06 20:44
Post: #29
would be interested in doing some xbmc dev.
i'm a professional xbox game developer. i know c, c++, asm, a few others. i know directx 8 and 9 including vertex and pixel shaders. i'm familiar with the xdk. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. ![]() |
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Gamester17
Team-XBMC Forum Moderator Joined: Sep 2003 Reputation: 9 Location: Sweden |
if you guys like to start coding something directly but don't know where to start i suggest that you begin by porting or re-create from scratch the functions/featutes that are already in xbmp (but not yet in xbmc) to xbmc. i believe noone of the existing devs are working on these functions:
xbmp functions/features not yet in xbmc: - control panel - screensaver (black screen) on configurable timer - ttf gui fonts, (why not skip mplayer fonts and only use ttf fonts?) - ttf subtitle fonts, (why not skip mplayer fonts and only use ttf fonts?) - vobsub subtitles (un-compressed), need to be improved (hdd cached and read in smaller portions?, vmm?) - compressed (rar) vobsub subtitles, need to be improved (hdd cached and read in smaller portions?, vmm?) - video bookmarking (so can resume a movie later, even after reboot) - stack multi-file videos option, plays files ending with _cdx & -cdx & .cdx as one - audio normalization filter - ffwd/rwd seeking and pause during audio visualization, also on normal music playback whithout visualization (so in menu only) - tv-guide (xmltv show listings) - full dashboard bootup using .cu (same as in latest xbmp cvs) - command line option available when launch a xbe via shortcut (.cut) - iso 9660 option to cache the whole file to harddrive before play (and option to select which drive to cache to) - audio cue sheets (.cue) support (should work with all xbmc supported audio codecs) - bi-directional (right to left) subtitle support (hebrew, etc. languages) - xbox front led control - change video settings (read/write to eeprom) big warning here!!! (more than one confim/cancel option with info?) - streaming video from a tivo over network (requires hacked tivo running ccxstream), to be ported by duo later? however if you're one of those who like a bigger challange i would like to request xine to be ported to xbox and a xbmc dll core Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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