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einal
Junior Member
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A couple of revisions ago wiimote support was removed from the core program and moved into an EventServer client. I understand the thinking behind it and I support it, but it means my keymappings for the wiimote in Keymap.xml don't work anymore.
Looking through WiiRemote.cpp I found hardcoded values for each of the buttons on the wiimote and that's a huge step back for me. By using Keymap.xml I could map the trigger button (B) to backspace in the menus to go up a level and to Stop (X) while playing videos etc.
Am I missing a way to use Keymap.xml with EventServer clients or am I doomed to let do with hardcoded values?
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topfs2
Team-Kodi Developer
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2008-04-01, 02:36
(This post was last modified: 2008-04-01, 03:06 by topfs2.)
<edit> you can also have the hardcoded be more specific, like wii_home or wii_a and then add and change these in keymap.xml</edit>
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You're taunting us with your ability to edit posts, aren't you?
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Hi,
sorry, this is slightly offtopic, but if I use the WiiRemote event client on linux and send the signal via LAN to a XBOX xbmc, then it's only the pointer working, but not the buttons. clicks are registrated, you can hear (and see on HDD-LED) it, but nothing happens. How can I map these buttons or where?
thanks in advance
f
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.. thanks for explanation.
Would have been nice, though.
regards
f
freaksworth is not connected to or in any other way affiliated with XBMC, Team XBMC, or the XBMC Foundation.