2008-04-02, 23:00
Has anything changed recently with diffuse textures?
I ask because I'm doing some tests on our skin and when I run it in XBMC_PC (compiled on the 26th March) under XP the diffuse textures we're using seem to correctly fade out a reflection as expected.
If I then run exactly the same skin on the same XBMC_PC but under Vista the diffuse texture doesn't seem to have any effect at all (the reflection is not faded anymore). Finally if I run it on the xbox with a version of XBMC built at the same time it looks exactly like the Vista one (no fading on the reflections).
Has something changed recently that would cause such an issue?
I ask because I'm doing some tests on our skin and when I run it in XBMC_PC (compiled on the 26th March) under XP the diffuse textures we're using seem to correctly fade out a reflection as expected.
If I then run exactly the same skin on the same XBMC_PC but under Vista the diffuse texture doesn't seem to have any effect at all (the reflection is not faded anymore). Finally if I run it on the xbox with a version of XBMC built at the same time it looks exactly like the Vista one (no fading on the reflections).
Has something changed recently that would cause such an issue?