Port XBMC for Linux to run on NMT (Networked Media Tank) hardware like Popcorn Hour?

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andyd Offline
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Lightbulb  Port XBMC for Linux to run on NMT (Networked Media Tank) hardware like Popcorn Hour? Post: #1
There seems to be a outpouring of devices that support NMT's firmware but it's obvious how early it really is. I would love to see similar hardware prebuilt with XBMC as the firmware instead
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pike Offline
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Post: #2
wow, why didn't we think of that

Seriously though, it ain't happening. All those devices have 1 thing in common, XBMC will never run on them

Edit: And to really answer your question, NMT/PCH compatible hardware is a no go for us.
XBMC is designed for a Real CPU and a Real GPU with 3D capabilities. Today this means a PC, who knows what it means tomorrow

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(This post was last modified: 2008-04-07 16:34 by pike.)
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InDashMP3 Offline
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Lightbulb  Port XBMC for Linux to run on NMT (Networked Media Tank) hardware like Popcorn Hour? Post: #3
http://www.popcornhour.com/onlinestore/i...tegory_id=

Does the above do anything for opening up XBMC to run on that hardware?
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pike Offline
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Post: #4
Nope

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Livin Offline
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Post: #5
Pike don't be so pessimistic... I'm sure it would run XBMC... all InDashMP3 needs to do is crach the security on the device, port XBMC's code to run on a totally different chip, and poof... magic! Tongue

I'm not an expert but I play one at work.
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Gamester17 Offline
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Post: #6
Not sure if your comment was just sarcasm or but...
Livin Wrote:port XBMC's code to run on a totally different chip, and poof... magic!
Not magic, even if someone else cracked any security it got the porting would still take many hours by a skilled programmer, in other words it would be be A LOT of work, read through these to get a better idea:
http://forum.xbmc.org/showthread.php?tid=35139
http://forum.xbmc.org/showthread.php?tid=34562
http://forum.xbmc.org/showthread.php?tid=30207
http://forum.xbmc.org/showthread.php?tid=30032
...and Sigma Designs still do not publicly publish their SDK so even if leaked binaries would be as illegal as XDK build for the Xbox.

So I would not hold my breath if I where you No

Then it would be easier to go for something like theNeuros OSD 2.0 HD as its security does not need to be cracked and the SDK is freely available, but even then I do not think any develops will think it is worth it (unless they are looking for a personal challenge) as the Neuros OSD2.0 Platform cost $249.99 as only capable of playing 720p H.64 videos.

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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Livin Offline
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Post: #7
... that was 1000% sarcasm.

I was playing on

1) "all InDashMP3 needs to do"
2) cracking the ROM security
3) getting Sigma's code and porting

impossible, no... likely in the next few years... no.

I'm not an expert but I play one at work.
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slippy Offline
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Question  Surley it can not be hard to port XBMC for Linux so that it will run on Popcorn Hour? Post: #8
I found this excellent skin for the popcorn hour, you can view on the link below how it runs on your TV.

http://www.treasure-cove.net/jukeboxtestdrive/

I have seen GUI's made by skinners all over youtube

They have made cover flow skins like apple tv

wall mode skins like xbmc horizon

and a kaledidscape looking skin

Now how difficult is xbmc to get running on the popcorn, I believe it's possible as the popcorn is very fast as it can load all these amazing skins.

I read on boxee forums that they are working to getting boxee on the popcorn.
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Steve_McQueen Offline
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Post: #9
apples & genetically modified super-oranges.

McQ
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spiff Offline
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Post: #10
IF you think that gui is even close to xbmc in complexity, put on those glasses of yours

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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