![[Image: xbmccpuusagelx4.jpg]](http://img404.imageshack.us/img404/2256/xbmccpuusagelx4.jpg)
50% cpu usage for xbmc.exe when idling, just minimized, around 100% in fullscreen.
CPU: Intel E6600 3.2GHz, Vista x86
ezechiel1917
Aeon Group Joined: Jun 2005 Location: Czech Republic |
2008-05-07 03:14
Post: #1
Is this a normal behaviour?
![]() 50% cpu usage for xbmc.exe when idling, just minimized, around 100% in fullscreen. CPU: Intel E6600 3.2GHz, Vista x86 |
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jmarshall
Team-XBMC Developer Posts: 24,523 Joined: Oct 2003 Reputation: 138 |
2008-05-07 03:26
Post: #2
XBMC runs a gameloop, and will be constantly rendering whether it's on screen or not, so yes, it will use processor even if it's idling. Remember: It came from the xbox where all that runs is XBMC, so it'll take some time before it conforms with the regular expectations of "normal" windows programs. Basically it's not designed for a multitasking environment - if you are running it minimized (for music playback or something I presume?) then to be honest you're not using it how it was it intended.
Cheers, Jonathan Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. ![]() |
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ezechiel1917
Aeon Group Joined: Jun 2005 Location: Czech Republic |
2008-05-07 08:19
Post: #3
jmarshall Wrote:XBMC runs a gameloop, and will be constantly rendering whether it's on screen or not, so yes, it will use processor even if it's idling. Remember: It came from the xbox where all that runs is XBMC, so it'll take some time before it conforms with the regular expectations of "normal" windows programs. Basically it's not designed for a multitasking environment - if you are running it minimized (for music playback or something I presume?) then to be honest you're not using it how it was it intended. Thanks for explanation, that's what I've been thinking, just needed a confirmation. And yes, it was discovered while I was just listenening a music. XBMC surpasses quality of Winamp in this aspect ![]() Also does it mean, that VGA is running at 100% all the time as well? I didn't check that. |
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ashlar
Donor Joined: Mar 2006 Reputation: 26 |
2008-05-07 09:14
Post: #4
jmarshall Wrote:It came from the xbox where all that runs is XBMC, so it'll take some time before it conforms with the regular expectations of "normal" windows programs.Which means that a solution to this could be coming in the future? I think it would be worth it even just for the power saving aspects... this behaviour would stop Cool 'n' Quiet and EIST from working correctly. |
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jmarshall
Team-XBMC Developer Posts: 24,523 Joined: Oct 2003 Reputation: 138 |
2008-05-07 09:42
Post: #5
It's not really my place to make a comment on that front at this point. It's somewhat up to those working on the win32 version.
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. ![]() |
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WiSo
Team-XBMC Developer Posts: 2,481 Joined: Oct 2003 Reputation: 0 Location: Germany |
2008-05-07 10:21
Post: #6
Hehe I hoped jmarshall would answer those things but now he played the ball back
![]() I'll put this on our road map but don't expect anything soon since we still have too less devs for the win32 port and my time is limited. Patches are welcome
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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ashlar
Donor Joined: Mar 2006 Reputation: 26 |
2008-05-07 11:50
Post: #7
Hi WiSo, I just wish to stress that I am too happy about this slowly taking shape to be "pressuring" for dates or anything.
I think, in a computing environment, that a correct CPU usage is useful to not "scare away" potential users. But I definitely recognize that we (you)'re in the early stages and there are more important things to take care of. |
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chadoe
Team-XBMC Developer Joined: Nov 2003 Reputation: 0 Location: Home |
2008-05-07 19:35
Post: #8
It depends on what screen is active, when playing music it's using ~14% on my E6600 + intel X3000, ~5% on my E5345 + nvidia quadro nvs 285 @work, but i've noticed cpu usage goes skyhigh when there is either a 3D list on the active window or a visualisation is active (projectM in this case).
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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ezechiel1917
Aeon Group Joined: Jun 2005 Location: Czech Republic |
2008-05-07 20:56
Post: #9
Charly Wrote:It depends on what screen is active, when playing music it's using ~14% on my E6600 + intel X3000, ~5% on my E5345 + nvidia quadro nvs 285 @work, but i've noticed cpu usage goes skyhigh when there is either a 3D list on the active window or a visualisation is active (projectM in this case). interesting... wonder what can be the difference , it's always one (minimized) or both cores (fullscreen) with full usage here at 1920x1080p no matter what's on screen. |
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WiSo
Team-XBMC Developer Posts: 2,481 Joined: Oct 2003 Reputation: 0 Location: Germany |
2008-05-07 21:28
Post: #10
Tested it at home and have also not this kind of problem.
When playing music even with projectM activated both cores at ~16% (AMD XP 3800). Both cores at ~56% when playing hd content (with frame drops though) Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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