Bram77 Wrote:My aim is opening the menu at the right, like you'd expect when pressing "right"
I don't think that would work out well. Opening it on the right would either mean:
- It would overlap other elements, which I don't want. And I can't make it open to the right of the filelist and let everything which is normally to the right of the filelist move aside. That is because there's also the coverflow and coverslide viewtypes which are horizontally orientated. I would then have to take a different approach for those specific viewtypes which would make it inconsistent plus I would have to create seperate animations, includes, there's just too many variables.
- Opening it to the right of everything (so opening it on the right side of the screen). Then I feel the menu would lose it's correlation to the filelist. Plus, in most cases it would move a big portion of the filelist off screen.
The way it is now both menus can be expected in the same spot. I have another method in mind though, going to try if that works out ok.
Quote:Also.... it might be cleaner to open the menu in an overlay, without moving the file or library list (semi transparent ?), eventhough the current animation is quite unique, as far as I know and I love new perceptions .I like the fact that the menu doesn't overlap anything, which I think is cleaner. I tried semi-transparent before on the dialog windows and I just never felt fully content with it. I wish the skinning engine supported blurring, then stuff like that could look much better.
I'm really not rejecting suggestions beforehand, I do appreciate the feedback