Have you looked at tools like PortAsm/86, Relogix, or something similar?

http://www.microapl.co.uk/Porting/PortAsm86.html
Gamester17
Team-XBMC Forum Moderator Joined: Sep 2003 Reputation: 9 Location: Sweden |
@araldor and cedric, any updates on patches for any of the endian issues?
Have you looked at tools like PortAsm/86, Relogix, or something similar? ![]() http://www.microapl.co.uk/Porting/PortAsm86.html
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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phunqe
Member+ Posts: 310 Joined: May 2004 Reputation: 0 |
2008-07-27 07:58
Post: #32
I see that PS3 is mentioned in the first post and then a reference further on about dropping PPC64.
What's the status/ideas regarding PS3 at the moment?
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malloc
Team-XBMC Developer Posts: 1,062 Joined: May 2004 Reputation: 0 |
2008-07-27 11:06
Post: #33
phunqe Wrote:I see that PS3 is mentioned in the first post and then a reference further on about dropping PPC64. Don't hold your breath. The biggest barrier is not the CPU architecture, but rather the lack of OpenGL support. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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cedric
Junior Member Posts: 28 Joined: May 2008 Reputation: 0 |
Gamester17 Wrote:@araldor and cedric, any updates on patches for any of the endian issues? Sorry for the inactivity, I did not have (or take:sniffle enough time to submit new patches. I will try to make a new one concerning endianess this week.Thanks for the tip, but it seems theses tools are more designed to work from assembly language than from C. In addition there is not much work to do, since most of the external libraries already support both endianess. I spend less time on the porting since I figured out my ppc mac mini is far not powerfull enough to play a SD mpeg4 file with opengl
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Pug064
Junior Member Posts: 4 Joined: Aug 2008 Reputation: -10 |
2008-08-06 09:29
Post: #35
Hello,
I'm not a programmer but i have interest of port of xbmc on PS3. There is a hope? I see in forum of ps2dev a post about driver spe for mplayer on ps3 (video decoding accelerating with spe). The guy who works on it is Unsolo. Do you have any contact with him?. Or the port of xbmc on ppc architecture is dead. PS: Sorry for my english, i'm french |
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malloc
Team-XBMC Developer Posts: 1,062 Joined: May 2004 Reputation: 0 |
2008-08-06 09:42
Post: #36
cedric Wrote:I spend less time on the porting since I figured out my ppc mac mini is far not powerfull enough to play a SD mpeg4 file with opengl It would seem that it could be dead. The PS3 is another beast entirely. PPC support is but a fraction of the work that needs to be done there. If you ever find an OpenGL implementation for the SPUs, let us know. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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cedric
Junior Member Posts: 28 Joined: May 2008 Reputation: 0 |
2008-08-06 23:45
Post: #37
Pug064 Wrote:Hello, As malloc said, I do not expect to do miracles with my mac mini, and I have no PS3, so I bought a computer with blueray just for xbmc. Nevertheless, I reached to play a movie on my mac mini at 10 fps using opengl with right colors and sound. I will commit a patch later, along with the last binary I built (mp3 playback working, ffmpeg video working, some color errors in GUI) There is other threads to speak about ps3, but according to me the big work will be in the support of opengl. |
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topfs2
Team-XBMC Developer Joined: Dec 2007 Reputation: 8 |
2008-08-07 03:28
Post: #38
cedric Wrote:Sorry for the inactivity, I did not have (or take:sniffle If you have any unfinished patches or unposted patches I'd love to try to compile them under the wii. How much cpu does your mac mini have?, for good measure. Also dont give up to much on the PPC seeing that rudds patches might give you a bit of speed boost, maybe enough. maybe not
If you have problems please read this before posting Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. ![]() "Well Im gonna download the code and look at it a bit but I'm certainly not a really good C/C++ programer but I'd help as much as I can, I mostly write in C#." |
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cedric
Junior Member Posts: 28 Joined: May 2008 Reputation: 0 |
Topfs2 Wrote:If you have any unfinished patches or unposted patches I'd love to try to compile them under the wii. Here it is, my complete working directory (sources + binaries) is available here: http://www.4shared.com/dir/7875132/74f6e...aring.html |
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Gamester17
Team-XBMC Forum Moderator Joined: Sep 2003 Reputation: 9 Location: Sweden |
2008-08-08 17:53
Post: #40
Great! Please submit all patches as diffs (seperatly per 'feature', I think?), see:
http://wiki.xbmc.org/?title=HOW-TO_submit_a_patch http://trac.xbmc.org Yeah please don't give up so soon. So what if videos does not play smoothly right now, it's early in the development, even if it turns out that a low-end a Mac can not playback all standard-definition, that doesn't mean that others will the later models Mac's will have the same problem. Plus, this is like mentioned previously possibly a first stepping stone to greater things down the road... Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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