[WINDOWS] Launcher plugin for XBMC

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leo2 Offline
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Post: #151
Great news for linux users.
Launcher is now working (even working great) under linux.
Tested with Ubuntu Hardy.

the version available now only via the svn:
svn checkout http://xbmc-launcher.googlecode.com/svn/trunk/ xbmc-launcher-read-only

I'll create a downloaded version later.

One important thing - you should run this command in order that the plugin will work.
Code:
sudo ln -sf /usr/lib/libcurl.so.4 /usr/lib/libcurl.so

enjoy.
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marlboroman1 Offline
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Post: #152
2. Go to Games -> Applications -> Add Source -> Browse -> Program Plugins

the above is the problem as in recent XBMC for windows builds it doesn't exist Any one who's done a fresh install or installed XBMC or installed it for the first time recently can't use program plugins.

In the XBMC plugins directory their is no programs sub directory maybe this may a fault with the "build setup bat" and it has not been noticed because the devs don't build XBMC using it.

Just to reiterate their is no add plugin source in add source dialog any more and it wont work if you add the files. I think this has been posted in the xbox and linux forum as well so it may be a problem there as well.

http://forum.xbmc.org/showthread.php?tid...ht=plugins

http://forum.xbmc.org/showthread.php?tid...ht=plugins
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dava007 Offline
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Post: #153
ok, I found how to load the Programs plugins, they need to be in the folder called "programs" which was not created automatically by the build I installed... and when I went to add a source in the xb360 skin the "Add Programs plugin" was hidden... so now I see the launcher and it seems to run, but it does something different depending where I place it (I first ran it from the plugins\video" folder as a test) anway, when I run it from the Video folder I get a stack option on the left side and some kind of darker rectangle at the bottom... but nothing to interact with... when it's in the programs folder I just get a blank screen ...

Where is that .xml file you guys were talking about earlier supposed to be? (don't see anything new is userdata)

I think I'm close to getting the programs list this launcher is all about!
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leo2 Offline
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Post: #154
dava007 Wrote:Where is that .xml file you guys were talking about earlier supposed to be? (don't see anything new is userdata)


c:\Documents and Settings\YourUserName\Application Data\XBMC\UserData\plugin_data\programs\Launcher\settings.xml
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frostwork Offline
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Post: #155
hi leo2!

thank you very very much for making your launcher-plugin working under linux!
it works really great! Smile
i have some questions/"reports" anyway:

- is there a possibility to create sub-directories or even sub-directories of sub-directories within the launcher? (f.e. games/aracade, games/jump&run, apps/browser and so on)

- is there a way to open other python apps via Launcher/xbmc?

- when the thumb-search plugin doesn't find a valid picture on yahoo, xbmc waits forever.

- some apps/games launched from xbmc (both with Launcher and via python-start script) are not able to scale up to fullscreen and open in window mode instead. i wonder if it could help/is possible to iconify xbmc before the app is started

- some apps/games can't open audiodevice
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leo2 Offline
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Post: #156
Thanks for your testing & reports.

Quote:- is there a possibility to create sub-directories or even sub-directories of sub-directories within the launcher? (f.e. games/aracade, games/jump&run, apps/browser and so on)
No, sorry. I wanted, but it makes the implemention very difficult so I gave up.
Maybe I'll add this feature in the future.

Quote:- is there a way to open other python apps via Launcher/xbmc?
sure, just add /usr/bin/python and enter the python filename in the "Arguments" section.
(you'll have to create a symlink to /usr/bin/python in your home directory, I think XBMC won't allow browsing into / directory)
You may also add Python as File Launcher add python files to it manually.

Quote:- when the thumb-search plugin doesn't find a valid picture on yahoo, xbmc waits forever.
I guess it's a bug. I'll hope to fix it soon.

Quote:- some apps/games launched from xbmc (both with Launcher and via python-start script) are not able to scale up to fullscreen and open in window mode instead. i wonder if it could help/is possible to iconify xbmc before the app is started
Currently I have no way to minimize XBMC window. I'm running XBMC without GNOME (Just On X) and it works great without minimizing.
If XBMC guys will develop a Minimize Builtin Function, I'll be able to use it.

Quote:some apps/games can't open audiodevice
Sorry, I Don't know what is wrong, I didn't notice in my apps.
It's probably an Conflict with XBMC. I have no clue how to fix it. please send me the name of the app or games so I can try recreate this bug in my machine.
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leo2 Offline
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Post: #157
1.0 Beta Released:
http://forum.xbmc.org/showthread.php?p=2...post208057
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frostwork Offline
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Post: #158
Hi leo2!
Thanks a lot for your replies! (you're damn fast btw Smile )

Quote:No, sorry. I wanted, but it makes the implemention very difficult so I gave up.
Maybe I'll add this feature in the future.

Ah, ok! I just was curious Smile

Quote:sure, just add /usr/bin/python and enter the python filename in the "Arguments" section.
(you'll have to create a symlink to /usr/bin/python in your home directory, I think XBMC won't allow browsing into / directory)
You may also add Python as File Launcher add python files to it manually.

Sorry, I didn't express very well. I just noticed that if i launch a terminal (or
worker and from there a terminal) from Launcher/xbmc f.e.
emerge ("gentoo package management system" - using python alot) doesn't work as it should.

Quote:Currently I have no way to minimize XBMC window. I'm running XBMC without GNOME (Just On X) and it works great without minimizing.>If XBMC guys will develop a Minimize Builtin Function, I'll be able to use it.

when not using awesome or xfce which i use here atm, but only launching
xbmc into X i have the problem, that the apps i launch from xbmc don't
get the mouse/keyboard as xbmc still occupies them.
very likely that i should make a better startscript though Smile

Quote:Sorry, I Don't know what is wrong, I didn't notice in my apps.
It's probably an Conflict with XBMC. I have no clue how to fix it. please send me the name of the app or games so I can try recreate this bug in my machine.

some days back several apps launched with a pythonscript from xbmc
didn't have sound. today only "chromium bsu" doesn't have sound, which
probably comes from an occupied oss (alsa-emu) driver.
maybe this is already fixed and i reported too fast Confused
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marlboroman1 Offline
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Post: #159
dava007 Wrote:ok, I found how to load the Programs plugins, they need to be in the folder called "programs" which was not created automatically by the build I installed !

I tried that must of spelt "Programs" wrong or put a space in front of it or something.....oopps But I don't mind being wrong as long as I get working in the end Big Grin

it would be nice if xbmc could ship with a programs plugin folder and menu entry in home in PM3 as it now has the same functionality as the xbox with this plugin
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frostwork Offline
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Post: #160
Quote:Sorry, I didn't express very well. I just noticed that if i launch a terminal (or
worker and from there a terminal) from Launcher/xbmc f.e.
emerge ("gentoo package management system" - using python alot) doesn't work as it should.

another good example is "kiki the nanobot"
Its a very nice python-using game, which doesn't launch correctly from xbmc.

Quote:some days back several apps launched with a pythonscript from xbmc
didn't have sound. today only "chromium bsu" doesn't have sound, which
probably comes from an occupied oss (alsa-emu) driver.
maybe this is already fixed and i reported too fast Confused

found an other one: marbleblastgold-demo starts here w/o sound
(and windowed)
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