Feature request: please retain capitalization.
For example, the file name "Super Mario All Stars" imports as "Super mario all stars".
Could it maintain the uppercase first letters of the file name, instead of subsequent letters being converted to lowercase?
[WINDOWS] Launcher plugin for XBMC
ryansebiz
Junior Member Posts: 31 Joined: Mar 2009 Reputation: 0 |
2009-03-03 08:55
Post: #181
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zosky
Member+ Joined: Dec 2008 Reputation: 1 Location: toronto. canada |
2009-03-27 08:39
Post: #182
im lovin this. it rocks !!!
leo thanks for all the effort !!! im running xbmc on 2 kubuntu 8.10 boxes both w/ SVN 18324 one is my desktop & one is a dedicate XBMC box in the living room there is still 1 issue i can not sort out ... the launcher works great with ROMs named "game" or "this-game" but it will not load ROMs named "this game" i hope escaping special chars isn't too tough ? if i wasn't a total n00b, id dig into the python myself unfortunately my skilz max out at find & replace ![]() let me know if you want a bug in the google code or if anything else would help getting this fixed BTW ... i had to change all the paths in launcher_plugin.py to get it working & i removed the extra " on line 168 mentioned in one of these 18 pages here's a diff PS. im not sure step 2 in the install is required or if differs by distro ? for me libcurl.so libcurl.so.3 & libcurl.so.4 are all sim linked to libcurl.so.4.1.0 |
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leo2
Skilled Python Coder Posts: 176 Joined: Jun 2008 Reputation: 0 |
2009-03-27 09:25
Post: #183
thank you all for the patches and workarounds.
I'll try to fix Launcher as soon as I can to work with the special tags. meanwhile you can open bugs and feature requests in : http://code.google.com/p/xbmc-launcher/issues/list leo |
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leo2
Skilled Python Coder Posts: 176 Joined: Jun 2008 Reputation: 0 |
2009-03-27 16:35
Post: #184
some path issues were fixed.
it still using the old P:\ syntax. will be updated to use "special://" paths after XBMC 9.04 will be released. Download: http://xbmc-launcher.googlecode.com/file...er1.03.zip Tested and working stable under Windows with XBMC 8.10 |
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zosky
Member+ Joined: Dec 2008 Reputation: 1 Location: toronto. canada |
2009-03-28 00:49
Post: #185
Hey Leo thanks for throwing up a new version so quick
launcher hangs XBMC when opened in linux log >> [Errno 13] Permission denied: '/usr/share/xbmc/UserData' i figured out how to get it working w/ this "patch"@issue9 on your goggle page... but i have no idea how to help implement a fix, sorry ROMs w/ spaces in the filename still dont work too Launcher is awesome sadly it only loads 12% of my roms right now ![]() this active thread speaks to your efforts and how far it has come thanks again for this primo awesome plugin w/ search & thumbs and switches B+ .... for now
(This post was last modified: 2009-03-28 04:24 by zosky.)
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Nazgulled
Fan Joined: Feb 2009 Reputation: 0 |
2009-03-28 02:20
Post: #186
leo2 Wrote:some path issues were fixed.I need to ask if you don't mind, why are you waiting for 9.04 to be released? This plugin could really benefit from the special paths... Special paths have been added some long time ago, I think they work as it should, why not update the script to use them right now, it shouldn't be so hard to update a few paths, I think... Just wondering, you must have your reasons... Haven't tested this yet but will do when I got the chance... |
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leo2
Skilled Python Coder Posts: 176 Joined: Jun 2008 Reputation: 0 |
2009-03-28 16:48
Post: #187
Nazgulled Wrote:I need to ask if you don't mind, why are you waiting for 9.04 to be released? This plugin could really benefit from the special paths... Special paths have been added some long time ago, I think they work as it should, why not update the script to use them right now, it shouldn't be so hard to update a few paths, I think...I think you wrong. special paths doesn't work with 8.10 version. only "P:\\" "Q:\\", etc. |
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Nazgulled
Fan Joined: Feb 2009 Reputation: 0 |
2009-03-28 22:47
Post: #188
I'm not talking about 8.10. I'm talking about development versions, the builds you get from the SVN that people compile themselves or get from the this topic:
http://forum.xbmc.org/showthread.php?tid=35452 8.10 is very old and as someone in the development team told me some time ago, "8.10 is obsolete". |
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pseudoheld
Member Posts: 86 Joined: Dec 2008 Reputation: 0 |
2009-03-30 11:19
Post: #189
ok the new launcher version works fine. now all i want to know is what mame versions you use together with Launcher.
i want to have a version wich has the ability to launch games directly via launcher not just to open up m mame programm and then start a game from its menu. so basically i need a version of mame that would be able to directly open the .zip romfile. ive tried mameui32 and mameuifx and both give me error messages if i try to open the .zip files directly. i hope you understood what i want
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leo2
Skilled Python Coder Posts: 176 Joined: Jun 2008 Reputation: 0 |
2009-03-30 16:57
Post: #190
Nazgulled Wrote:I'm not talking about 8.10. I'm talking about development versions, the builds you get from the SVN that people compile themselves or get from the this topic: 8.10 cannot be obsolete as long as it's the latest stable version of XBMC. This is absolutely wrong to break plugin from working with the latest stable version. anyway, translatePath should handle P:\\ even in the svn versions. maybe XBMC guys should release stable versions more often. |
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