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Most scripts and/or plugins generate a "winsock error" or similar error when trying to open an url or streaming content.
Has this something to do with the fact that the networking capabilities/code of the latest windows build are not yet fully implemented?
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WiSo
Team-Kodi Developer
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I can't speak for all scripts and plugins but in general they should work. XBMC uses the default internet connection and this works fine with AMT at least.
You may want to post your log in order to let us see what's happening (via pastebin).
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blittan
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i have seen differences in raw socket handling, there is a socket lib in python which works on xbox, but not on linux nor windows, think it is poorly implemented python in the linuix branch.
I think malloc is on the job of improving it.
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Maybe users can report working and/or non working scripts/plugins along with their logs in a separate thread.
This would only contain scripts/plugins that are known to work on the XBOX version. This is to filter out those scripts/plugins who don't work anyway because of other dependencies (site/url changes)
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That's great sfaxman!
It did the trick. You've made my day!!!
I'll take that "socket.setdefaulttimeout" is some sort of a variable? Would increase or decrease the value have any effect?
Furthermore I'll assume other scripts/plugins use the same sort of statement. I did notice the ATM script for instance has commented the line also.
@developers. Would the various TCP/IP settings like MTU/TCP receive window or other networking settings have an impact on XBMC?
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WiSo
Team-Kodi Developer
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Thanks for the information.
@Dragonfly: are you able to test if the other scripts suffer from the same problem? If you got more information please document it on trac.
Thanks,
WiSo
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I have the same problems with stream content (internet radio and internet video)
Youtube script are working though, all other produces urlopen error (2, winsock error)
I have tried on 4 pc's (XP SP3), all producing the same errors.
All other functions to grab content from internet are working.