Custom context menus

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Jeroen Offline
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Post: #11
Freddo Wrote:Most users aren't using a gamepad, would this still work on a remote control?

I don't see why it shouldn't. I haven't used the xbox remote in a while but I'm pretty sure you can bring up the context menu with a predefined button. Universal remotes shouldn't be a problem either.

I want to express my support for this request, I like it Smile
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Freddo Offline
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Post: #12
Oh don't get me wrong I love the request I just want to make sure it'll work for remote controls too. Recently Aeon has put a bunch of stuff in the shutdown menu which isn't actually mapped to the remote (to my knowledge) which is kind of annoying so, hopefully this feature request could remove the need for that.
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kraqh3d Offline
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Post: #13
why do these functions need to be in the context menu? the menus are already getting rather large and already contain non-contextual items (now playing, settings, go to root, switch media).

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Jeroen Offline
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Post: #14
Correct me if I´m wrong, but I think what CHI3F means is having a skin specific context menu to be used in places where the built in context menu isn´t used. So not additional entries in the existing context menu.
All it would be is a custom xml binded to the context menu button without having the user having to set this in a keymap.
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kraqh3d Offline
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Post: #15
There used to be a customized menu called the "DialogSubMenu" which fits the bill. It was similar to the Favourites. You could put anything in there. I see its still in the code, but PM3 doesn't make use of it. I guess it would be possible to use the same context menu action to invoke this menu when there's no context menu through the base window class. But it will only work in non media windows.

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