@ Nate1579
Quote:in the above pictures how did you get the videos and art work to load like that
I already have pictures and videos but they only load with znes
Well, I kinda faked it. In theory this should work but it was too buggy for me to deal with it anymore. Let me clarify...
XBMC and Aeon theme allow for thumbnails. When using Launcher plugin there is already a spot for the thumbnails to be displayed. You can specify in the .xml file of Launcher to point to the folder you have all of your ROM images in. In the Aeon theme this spot is taller than it is wide. So I thought it would be cool to use the boxart on top of the video intro for each game (See this post on xbox-scene from resurectionx on getting boxart and video intros
http://forums.xbox-scene.com/index.php?showtopic=660135).
Unfortunately, XBMC does not support embedding video previews as thumbnails. This should be possible, and there are a few threads in this forum talking about it... but nothing yet. So instead, I decided to create an animated .gif from the video preview and use that as the thumbnail. To do this I used GIMP, a photo editing program for Linux. Gimp allows you to create an animated .gif from a video file automatically. It's really easy and takes only like a minute to finish. On top of that, Gimp can take two separate images like a static .jpg of your boxart and an animated .gif of your game intro and create a single new image!
So I did this and it worked. I created a single animated .gif that had a picture of the boxart on top and would loop through the intro of the game below. Pretty cool! Alas, XBMC only likes to display animated .gif sometimes. I think the problem might come down to size (my animated thumbnails were like +50mb!) and color depth. Sometimes they would appear corrupted and all green looking.
My conclusion is that it is possible to get the effect I was trying to achieve, but it might be more effort than it's worth. For me, I'm content to have thumbnails of just all the boxart.