[email protected] Wrote:So I figure if someone has this running they got around the assembler issue, probably several others... Is there a branch I could get these files from? Otherwise if someone has gotten alot further along than this and has some better ways I could contribute please let me know..
steve
I mostly made Makefile changes and added #ifdefs around x86 asm code as bitshifter did to compile on PS3 (I started by looking at his patch).
I fixed as well some endian issues to get proper fonts and textures.
If you apply the patch mentioned by davilla, you should be able to compile and start the application.
You have to run the 3 scripts buildSDL-osx.sh, build-libcurl-osx.sh and make-xbmc-lib-osx.sh to create some static libs.
Navigating through the menus works fine.
I even plaid a video with subtitles (srt file)!
But there are many more things to fix. So you are welcome!
Note that it takes about 50% CPU on my PowerBook G4 (1.25GHz)...
The G4 cube is a great machine, but it might be a bit slow...
Give it a try!
Beenje
If you are interested, that's how it looked the first time I managed to start the application
Here is the current status