Developers wanted to help port XBMC for Mac to PPC (PowerPC) processor architecture

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naivsupr Offline
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Post: #101
Wow!
I found this thread by accident and I just registered to say: keep up the good work!
If you haven't thought about it yet: the work you are doing these days will probably help us out on the "pi ess ttthriii"...

I have a G5 collecting dust in the basement, and are willing to help out in any way. I don't have any programmers skill, but I know how to power the thing on and off. Nerd
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waldo22 Offline
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Post: #102
naivsupr Wrote:If you haven't thought about it yet: the work you are doing these days will probably help us out on the "pi ess ttthriii"...

I was wondering when this would come up Oo

I guess if we ever get OpenGL 1.4 support in PS3 Linux, it could happen.

...but who knows when that will come about.

-Wes
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Beenje Offline
Team-XBMC Developer
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Post: #103
For those who haven't noticed, Babylon Beta 1 has just been released and a ppc dmg is available Big Grin
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CountChocula Offline
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Post: #104
i did notice good job! Just out of interest where do we submit bugs to and is there a list of stuff this release is missing (i was trying to add a video plugin but no option was there?)
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davilla Offline
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Post: #105
CountChocula Wrote:i did notice good job! Just out of interest where do we submit bugs to and is there a list of stuff this release is missing (i was trying to add a video plugin but no option was there?)

Standard procedure is to start a new thread in the XBMC for Mac forums, once we can reproduce a bug, then make a trac ticket. Trac tickets are golden Smile

The PPC is most likey missing things but we need users to poke in the corners and find them.

And as always pastebin xbmc.log so we can see more details.


MediaInfo : http://mediainfo.sourceforge.net/
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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jarod71 Offline
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Post: #106
is there updated builds or nightly builds for powerpc mac port? Looking for the latest. also, how can I compile my own?
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althekiller Offline
Team-XBMC Developer
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Post: #107
README.osx is a good place to start IIRC.
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