SVN borked on Win32 Build 15932
#1
Information 
As of build 15932 I get a build error on line 69 of GUIFont.cpp which is a {

GUIFont.cpp
GUIFont.cpp(63) : error C2059: syntax error : ')'
GUIFixedListContainer.cpp

which leads to a failed link.

I changed
return pixelSpeed * m_averageFrameTime);
to
return (pixelSpeed * m_averageFrameTime);

but it didn't help Sad

I then changed it to

return ROUND(pixelSpeed * m_averageFrameTime);

and it compiled and ran
now sure what I borked in the process but I don't see any memory leaks or anything doing this.

Just wondering what I could goof up by changing that on the PC site since it seems to be specific to the Xbox.
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#2
Building win32 from trunk is not supported. If you want a win32 build, use the linuxport branch.

Nevertheless, I will fix it in SVN with the next merge.
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#3
jmarshall Wrote:Building win32 from trunk is not supported. If you want a win32 build, use the linuxport branch.

Nevertheless, I will fix it in SVN with the next merge.

seriously? ouch I have been building win32 from trunk all along. wow I guess I'll have to retool for linuxport branch. I normally build the Xbox, Win32, and Linux each night, but never built the Win32 from the linuxport branch before.

Thanks for the prompt reply.
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#4
so the win32 build from the linuxport tree require SDL? does the build from the trunk use OpenGL? Since I never had to download the SDL devel for windows before?
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#5
TheQuestor Wrote:so the win32 build from the linuxport tree require SDL? does the build from the trunk use OpenGL? Since I never had to download the SDL devel for windows before?

Yes, linuxport builds are SDL based on all platforms. Seems as if you used to build the skinning helper XBMC_PC.exe from trunk before.
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SVN borked on Win32 Build 159321