2008-11-18, 14:52
Hi!
I've just discovered the tribbox, an "open" set-top-box which is based on the sti7109 chip, which seems to be of SH4 architecture and it runs linux. You can find more about it on http://www.tribbox.com
Although this thingy has hdtv support, I'm sure it is weaker than the x-box when it comes to rendering and stuff.
Anyway, I think the XBMC's abilities when it comes to skinning and scripting are one of the best things I've ever seen.
I was able to find out that SDL via Framebuffer works on this box. But I doubt that OpenGL will run. The hardware's just too weak... But animations are not that important to me and I think it would be fast enough for some navigation etc nonetheless.
So how much effort do you think would be necessary to get XBMC running on this hardware?
Are makefiles and source code prepared for "just inserting another target platform" or is there more to it?
Thanks for your responses
Martin
I've just discovered the tribbox, an "open" set-top-box which is based on the sti7109 chip, which seems to be of SH4 architecture and it runs linux. You can find more about it on http://www.tribbox.com
Although this thingy has hdtv support, I'm sure it is weaker than the x-box when it comes to rendering and stuff.
Anyway, I think the XBMC's abilities when it comes to skinning and scripting are one of the best things I've ever seen.
I was able to find out that SDL via Framebuffer works on this box. But I doubt that OpenGL will run. The hardware's just too weak... But animations are not that important to me and I think it would be fast enough for some navigation etc nonetheless.
So how much effort do you think would be necessary to get XBMC running on this hardware?
Are makefiles and source code prepared for "just inserting another target platform" or is there more to it?
Thanks for your responses
Martin