Hi!
I've just discovered the tribbox, an "open" set-top-box which is based on the sti7109 chip, which seems to be of SH4 architecture and it runs linux. You can find more about it on http://www.tribbox.com
Although this thingy has hdtv support, I'm sure it is weaker than the x-box when it comes to rendering and stuff.
Anyway, I think the XBMC's abilities when it comes to skinning and scripting are one of the best things I've ever seen.
I was able to find out that SDL via Framebuffer works on this box. But I doubt that OpenGL will run. The hardware's just too weak... But animations are not that important to me and I think it would be fast enough for some navigation etc nonetheless.
So how much effort do you think would be necessary to get XBMC running on this hardware?
Are makefiles and source code prepared for "just inserting another target platform" or is there more to it?
Thanks for your responses
Martin
Porting XBMC to other hardware platforms that uses a non-x86 processor architecture?
martingu1979
Junior Member Posts: 16 Joined: Nov 2008 Reputation: 0 Location: Austria |
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malloc
Team-XBMC Developer Posts: 1,062 Joined: May 2004 Reputation: 0 |
2008-11-19 07:06
Post: #2
you'd need to port to the processor if it's not x86. you'd need opengl. it's not a matter of opengl being used for animation, you can't build xbmc without opengl. so you'd need to port opengl to it. once you've got those down we can talk specifics.
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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martingu1979
Junior Member Posts: 16 Joined: Nov 2008 Reputation: 0 Location: Austria |
2008-11-19 10:37
Post: #3
I guess, that would be a show stopper than
![]() thanks for the quick response |
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McGeagh
Team-XBMC ARM Developer Joined: Oct 2008 Reputation: 0 Location: Cambridge, UK |
2008-11-23 11:55
Post: #4
I thought u could build xbmc without opengl, using SDL...
Atleast thats what ive been lead to believe from the README.linux file... Usage (examples): .1 Make a 3D version with debug (requires OpenGL hardware acceleration support on gfx-adapter) # ./build.sh .2 Make a SDL 2D version (very slow) + no debug (more CONFIGOPT's are listed below in section 4.2) # ./build.sh CONFIGOPT=--disable-gl CONFIGOPT=--disable-debug ? ¤ [McGeagh] ¤ |
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malloc
Team-XBMC Developer Posts: 1,062 Joined: May 2004 Reputation: 0 |
2008-11-23 11:57
Post: #5
could be possible. give it a try, i'm curious to see what "very slow" means.
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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althekiller
Team-XBMC Developer Joined: May 2004 Reputation: 12 |
2008-11-23 18:33
Post: #6
Very slow was <5fps last I tried. I don't think that option is even maintained anymore, so it probably doesn't even work. We need to just remove it.
Howto post your problem in a useful manner. #xbmc-linux on FreeNode XBMC online-manual, FAQ, search, forum rules, how to submit a bugreport. |
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oldnemesis
Team-XBMC Developer Joined: Nov 2008 Reputation: 0 |
2008-12-08 02:40
Post: #7
And it looks like build.sh in SVN does not even handle --disable-gl anymore.
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hartwigrobert
Junior Member Posts: 2 Joined: Aug 2009 Reputation: 0 |
2009-11-17 09:21
Post: #8
I'm looking in to using the hardware off this Dish Network VIP612 HD DVR to run xbmc. It has the STi7109 chip... Here's the specs on the chip... http://pdf1.alldatasheet.com/datasheet-p...I7109.html
It's made for HD, has the HDMI out and digital audio out, etc. Do you think this hardware will work if I can get linux to run on it? |
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spiff
Grumpy Bastard Developer Joined: Nov 2003 Reputation: 82 |
2009-11-17 18:48
Post: #9
no.
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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