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djh_
Aeon Project Founder
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At the moment I'm having to use visibility conditions and multiple controls to create list items that fade on focus. The same goes for textures. It'd be a whole lot easier if you could just tell the individual controls to fade the focus texture in and out. Possible?
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Jezz_X
Team-XBMC Skinner
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to be honest I don't understand the question maybe a screenshot example so we can see exactly where you mean ?
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djh_
Aeon Project Founder
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That was a pretty awful description, wasn't it. I'm not sure a screenshot would explain it any better. I'll try and put into better words:
When you create a button you have two textures, texturefocus and texturenofocus. Normally, the change between one texture and the other is instant; I want to make it so the focus texture fades rather than pops in.
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Nuka1195
Skilled Python Coder
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doesn't a conditional fade animation with Control.HasFocus(#) do that?