Get/post your emulators for the "Launcher" plugin here...

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lestat1977uk Offline
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Post: #11
Really wierd that i still can't get these to work
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rausch101 Offline
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Post: #12
I've got my SNES, NES and Genesis emulators working fine with the launcher plugin and eventghost.

As for the N64 emulator (Project 4 1.7.0.55), it says "Failed to open Rom" every time I launch a game from within the launcher plugin (using version 1.03). But when I go to launch a game from within the emulator itself, it works fine. I've tried all three of the .exe's from the Project64 install directory (Project4 v1.6, Project64, Project64k).

Is there some argument I need to launch the emulator with, or some plugin I need to use for the video settings within Project64?

Those of you that have the N64 emulator working from the launcher plugin - did you have to change any settings?
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digitalhigh Offline
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Post: #13
rausch101 Wrote:I've got my SNES, NES and Genesis emulators working fine with the launcher plugin and eventghost.

As for the N64 emulator (Project 4 1.7.0.55), it says "Failed to open Rom" every time I launch a game from within the launcher plugin (using version 1.03). But when I go to launch a game from within the emulator itself, it works fine. I've tried all three of the .exe's from the Project64 install directory (Project4 v1.6, Project64, Project64k).

Is there some argument I need to launch the emulator with, or some plugin I need to use for the video settings within Project64?

Those of you that have the N64 emulator working from the launcher plugin - did you have to change any settings?

The only N64 emu that I found works with Launcher's command line is Project64, ver 1.7.0.49. Something about the way it handles the quotation marks around the rom name.

This version was very hard to find for me, as I believe they were charging for it. If you can't locate it, PM me, and I can probably help you find it. Wink

I'm not just a semi-decent skinner...I also sing for a band. Check us out.

http://www.corruptable.com/main.html
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rausch101 Offline
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Post: #14
digitalhigh Wrote:The only N64 emu that I found works with Launcher's command line is Project64, ver 1.7.0.49. Something about the way it handles the quotation marks around the rom name.

This version was very hard to find for me, as I believe they were charging for it. If you can't locate it, PM me, and I can probably help you find it. Wink

Thanks so much digitalhigh. Worked like a charm...not sure how you figured that one out, but great job haha.
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rausch101 Offline
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Post: #15
Has anyone had any luck with mapping gamepad/joystick buttons for save/load/reset/FFW/rewind with all of these emluators?

Some of the emulators don't have built-in hotkey support for the save/load/reset/FFW/rewind. I've tried using EventGhost to just use keyboard emulation when a joystick button is pressed. It works at first, but it inevitably crashes my EventGhost after around 10-30 presses.

Anyone have this problem and/or solution? Anyone have a different approach? Maybe with a different program?

Note: I am currently using an XBOX1 gamepad connected through USB with the XBCD drivers if that's of any relevancy.
(This post was last modified: 2009-06-03 17:05 by rausch101.)
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digitalhigh Offline
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Post: #16
rausch101 Wrote:Has anyone had any luck with mapping gamepad/joystick buttons for save/load/reset/FFW/rewind with all of these emluators?

Some of the emulators don't have built-in hotkey support for the save/load/reset/FFW/rewind. I've tried using EventGhost to just use keyboard emulation when a joystick button is pressed. It works at first, but it inevitably crashes my EventGhost after around 10-30 presses.

Anyone have this problem and/or solution? Anyone have a different approach? Maybe with a different program?

Note: I am currently using an XBOX1 gamepad connected through USB with the XBCD drivers if that's of any relevancy.

Get Xpadder. It's designed specifically for the XBOX1 gamepad. You can map keyboard buttons directly to the buttons, as well as mouse inputs and macros and stuff. The only problem with this method is that you would need to have some way of telling the computer to run xpadder only when the emus are on, else you'll always be getting weird inputs in XBMC (unless you map them to the F# keys?).

I'm not just a semi-decent skinner...I also sing for a band. Check us out.

http://www.corruptable.com/main.html
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rausch101 Offline
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Post: #17
thanks digitalhigh. I was able to get the save/load working with everything.

Still trying to get it to work smoothly with all of the emulators and xbmc through eventghost. Since SNES uses R and L and genesis uses white/black (on XBOX1 controller), it would be nice to switch which buttons are turbo for each emulator
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digitalhigh Offline
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Post: #18
rausch101 Wrote:thanks digitalhigh. I was able to get the save/load working with everything.

Still trying to get it to work smoothly with all of the emulators and xbmc through eventghost. Since SNES uses R and L and genesis uses white/black (on XBOX1 controller), it would be nice to switch which buttons are turbo for each emulator

Is there maybe a config file or something you can manually edit to get it to work right?

I'm not just a semi-decent skinner...I also sing for a band. Check us out.

http://www.corruptable.com/main.html
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kurojaki Offline
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Post: #19
hi guys.

ive downloaded your emulators and they are all working, except that no romz are loading. its just a blank screen and nothing happens
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mikesucho Offline
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Post: #20
Hi,

The PJ64 in the pac did not work for me. I have win7 64bit.

Anyone else have an issue?
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