[MOD] Multiplex Large Poster in Plot view
#16
Hitcher, can you update this please for the new Multiplex. I would use the 2 thumbs if i could, but so many of my movies are stacked that it doesn't work. Cheers in advance.
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#17
I am working on adding them as painlessly as possible.
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#18
... and now the next request ...

If thumbs are missing then switch to large poster as a backup ... Nod

Seems like at some point everybody has to become a skinner Huh
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#19
Can't wait for the multiplex with poster to be compatible with new multiplex.
I hate the new multiplex. Hitcher, your Multiplex+Poster is the best ever made ! big fonts for title + big poster, best combo ever to navigate in library.
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#20
I just tried this and nothing happened. I have have the latest version of auriga (just d/led it a couple hours ago). Am I doing something wrong?
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#21
Hello I found a little Problem in your Code and want to share my Solution with you.

We all know the problem that most off the movieposter don´t have the same aspect ratio, some have 1.5 but most have less or more.
But we want to see the poster without cutting anything.

here ist my solution:

Original:
Code:
            <control type="group">
                <posx>921</posx>
                <posy>18</posy>
                <visible>![Skin.HasSetting(multiplexfanart) | Skin.HasSetting(multiplexbigthumb)]</visible>                
                <control type="image">
                    <posx>50</posx>
                    <posy>0</posy>
                    <width>236</width>
                    <height>352</height>
                    <texture>common/black.png</texture>
                    <colordiffuse>94FFFFFF</colordiffuse>
                    <animation effect="fade" start="50" end="50" time="0" condition="!Skin.HasSetting(darkmultiplex)">Conditional</animation>                    
                </control>                
                <control type="largeimage">
                    <description>Cover image</description>
                    <posx>52</posx>
                    <posy>2</posy>
                    <width>232</width>
                    <height>348</height>
                    <texture>$INFO[listitem.thumb]</texture>
                    <aspectratio>stretch</aspectratio>
                </control>
            </control>
Code:
]            <control type="group">
                <posx>921</posx>
                <posy>18</posy>
                <visible>![Skin.HasSetting(multiplexfanart) | Skin.HasSetting(multiplexbigthumb)]</visible>                
            <control type="group">
                <posx>921</posx>
                <posy>18</posy>
                <visible>![Skin.HasSetting(multiplexfanart) | Skin.HasSetting(multiplexbigthumb)]</visible>                
                <control type="largeimage">
                    <description>Cover image</description>
                    <posx>22</posx>
                    <posy>2</posy>
                    <height>350</height>
                    <texture>$INFO[listitem.thumb]</texture>
                    <aspectratio>keep</aspectratio>
                </control>
            </control>

We lose a black border, but hell we win the hole picture.
The Trick is to take <aspectratio>keep</aspectratio> with <height>350</height> so every picture is fix in height but variable in weidth.

Sorry for my bad english its very late Wink
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[MOD] Multiplex Large Poster in Plot view0