2009-05-26, 23:57
Hello People,
i buy the Acer Revo for only playing Music and Videos. I tried XBMC to use but have one problem. Any File with AC3 cannot be play. I get the message:
failed to initialize audio device
check your audiosettings
with VLC oder Windows Media Player i can play these files and goes correctly.
In the settings i activate Nvidia HDMI and deactivate Stereo downmixing.
Installed are:
Haali Media Splitter 1.9.42.1
WIN7 RC
XBMC 9.04
15.37 nforce Driver
185.85 ION Driver
VLC 0.9.9
Ultra VNC 1.0.5.6
ALZip
Google Chrome
And nothing else
i read some threads but cannot find any hint:
http://forum.xbmc.org/showthread.php?tid...hlight=ac3
http://forum.xbmc.org/showthread.php?tid...hlight=ac3
http://forum.xbmc.org/showthread.php?tid...hlight=ac3
http://forum.xbmc.org/showthread.php?tid...hlight=ac3
http://forum.xbmc.org/showthread.php?tid...hlight=ac3
http://forum.xbmc.org/showthread.php?tid...hlight=ac3
please help me to find the failure.
here the debug file (something deleted):
the complete her: xbmc.log
i buy the Acer Revo for only playing Music and Videos. I tried XBMC to use but have one problem. Any File with AC3 cannot be play. I get the message:
failed to initialize audio device
check your audiosettings
with VLC oder Windows Media Player i can play these files and goes correctly.
In the settings i activate Nvidia HDMI and deactivate Stereo downmixing.
Installed are:
Haali Media Splitter 1.9.42.1
WIN7 RC
XBMC 9.04
15.37 nforce Driver
185.85 ION Driver
VLC 0.9.9
Ultra VNC 1.0.5.6
ALZip
Google Chrome
And nothing else
i read some threads but cannot find any hint:
http://forum.xbmc.org/showthread.php?tid...hlight=ac3
http://forum.xbmc.org/showthread.php?tid...hlight=ac3
http://forum.xbmc.org/showthread.php?tid...hlight=ac3
http://forum.xbmc.org/showthread.php?tid...hlight=ac3
http://forum.xbmc.org/showthread.php?tid...hlight=ac3
http://forum.xbmc.org/showthread.php?tid...hlight=ac3
please help me to find the failure.
here the debug file (something deleted):
the complete her: xbmc.log
Code:
23:25:28 T:3608 M:1205567488 NOTICE: -----------------------------------------------------------------------
23:25:28 T:3608 M:1205506048 NOTICE: Starting XBMC, Platform: Windows build 7100. Built on May 5 2009 (SVN:19952, compiler 1500)
23:25:28 T:3608 M:1205506048 NOTICE: Intel(R) Atom(TM) CPU 230 @ 1.60GHz
23:25:28 T:3608 M:1205506048 NOTICE: Desktop Resolution: 1360x768 32Bit at 60Hz
23:25:28 T:3608 M:1205506048 NOTICE: The executable running is: C:\Program Files\XBMC\XBMC.exe
23:25:28 T:3608 M:1205506048 NOTICE: Log File is located: C:\Program Files\XBMC\xbmc.log
23:25:28 T:3608 M:1205506048 NOTICE: -----------------------------------------------------------------------
23:25:31 T:3608 M:1206591488 INFO: Using digital output
23:25:31 T:3608 M:1206591488 INFO: AC3 pass through is enabled
23:25:31 T:3608 M:1206591488 INFO: DTS pass through is enabled
23:25:32 T:3608 M:1190899712 NOTICE: GL_VENDOR = NVIDIA Corporation
23:25:32 T:3608 M:1190899712 NOTICE: GL_RENDERER = ION/PCI/SSE2
23:25:32 T:3608 M:1190899712 NOTICE: GL_VERSION = 3.0.0
23:25:32 T:3608 M:1190899712 NOTICE: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:25:48 T:3756 M:1154228224 DEBUG: Win32DllLoader::Load(special://xbmc/system/libid3tag.dll)
23:25:48 T:3756 M:1154220032 DEBUG: LoadLibraryA('MSVCR71.dll')
23:25:48 T:3756 M:1154220032 DEBUG: LoadLibrary('MSVCR71.dll') returning: 02CAEF50
23:25:48 T:3756 M:1139601408 DEBUG: CFileCache::Open - opening <F:\mozartkugel\8_Channel_ID.wav> using cache
23:25:48 T:2876 M:1139597312 DEBUG: thread start, auto delete: 0
23:25:48 T:2876 M:1139539968 DEBUG: Thread 2876 terminating
-----
23:25:49 T:3300 M:1153515520 DEBUG: Thread 3300 terminating
23:25:50 T:3608 M:1153392640 DEBUG: SDLKeyboard: scancode: 72, sym: 273, unicode: 0, modifier: 0
-----
23:25:53 T:3608 M:1158275072 DEBUG: SDLKeyboard: scancode: 28, sym: 13, unicode: 13, modifier: 0
23:25:53 T:3608 M:1158275072 DEBUG: CApplication::OnKey: 61453 pressed, action is 7
23:25:53 T:3608 M:1158258688 DEBUG: CPlayerCoreFactory::GetPlayers(F:\mozartkugel\8_Channel_ID.wav)
23:25:53 T:3608 M:1142648832 DEBUG: CFileCache::Open - opening <F:\mozartkugel\8_Channel_ID.wav> using cache
23:25:53 T:3608 M:1142599680 DEBUG: Win32DllLoader::Load(special://xbmc/system/players/dvdplayer/libdts.dll)
23:25:53 T:3536 M:1142599680 DEBUG: thread start, auto delete: 0
23:25:53 T:3536 M:1142304768 DEBUG: Thread 3536 terminating
23:25:53 T:3608 M:1141760000 DEBUG: CFileCache::Open - opening <F:\mozartkugel\8_Channel_ID.wav> using cache
23:25:53 T:3608 M:1141760000 DEBUG: Win32DllLoader::Load(special://xbmc/system/players/paplayer/ac3codec.dll)
23:25:53 T:2468 M:1141760000 DEBUG: thread start, auto delete: 0
23:25:53 T:3608 M:1141026816 DEBUG: LoadLibraryA('MSVCR71.dll')
23:25:53 T:3608 M:1140961280 DEBUG: LoadLibrary('MSVCR71.dll') returning: 02CAEF50
23:25:53 T:2468 M:1140764672 DEBUG: Thread 2468 terminating
23:25:53 T:3608 M:1155715072 DEBUG: Win32DllLoader::Load(special://xbmc/system/players/paplayer/adpcm.dll)
23:25:53 T:3608 M:1156042752 DEBUG: LoadLibraryA('MSVCR71.dll')
23:25:53 T:3608 M:1155784704 DEBUG: LoadLibrary('MSVCR71.dll') returning: 02CAEF50
23:25:53 T:3608 M:1155694592 ERROR: ADPCMCodec: error opening file F:\mozartkugel\8_Channel_ID.wav!
23:25:53 T:3608 M:1141174272 DEBUG: CFileCache::Open - opening <F:\mozartkugel\8_Channel_ID.wav> using cache
23:25:53 T:1776 M:1141174272 DEBUG: thread start, auto delete: 0
23:25:53 T:3608 M:1142173696 INFO: PAPlayer: Playing F:\mozartkugel\8_Channel_ID.wav
23:25:53 T:3608 M:1142591488 DEBUG: CWDSound::direct_sound_enumerator_member_callback - found Device: Primärer Soundtreiber
23:25:53 T:3608 M:1142591488 DEBUG: CWDSound::direct_sound_enumerator_member_callback - found Device: NVIDIA HDMI Out (NVIDIA High Definition Audio)
23:25:53 T:3608 M:1142591488 DEBUG: CWDSound::direct_sound_enumerator_member_callback - found Device: Kopfhörer (High Definition Audio-Gerät)
23:25:53 T:3608 M:1142591488 DEBUG: CWDSound::direct_sound_enumerator_member_callback - found Device: Lautsprecher (High Definition Audio-Gerät)
23:25:53 T:3608 M:1142591488 DEBUG: CAudioContext::SetActiveDevice - selecting NVIDIA HDMI Out (NVIDIA High Definition Audio) as output devices
23:25:53 T:3608 M:1142620160 DEBUG: CWin32DirectSound::Initialize: Packet Size = 49536. Avg Bytes Per Second = 768000.