[MOD] Native Media Flagging / Conditional Weather / Multiplex TV Posters - ModPack

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vskatusa Offline
Fan
Posts: 341
Joined: Dec 2008
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Post: #51
I love this mod!

My settings for Movie:

Multiplex
Info=ON
Layout=Poster

The reason I like the above settings (and mod) is that this works on the Minimum info possible (all you need is the cover art of the movie - no need to bother about fanart or extrathumbs)
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Hitcher Offline
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Location: Eastleigh, UK
Post: #52
Just to make it clearer which item has focus.

[Image: 2a2b96f944ba4b4e12b0e477875ceb79.gif]

[Image: sig_zps3af3b48e.jpg]
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logictester Offline
Fan
Posts: 675
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Location: USA
Post: #53
Hitcher Wrote:Just to make it clearer which item has focus.

[Image: 2a2b96f944ba4b4e12b0e477875ceb79.gif]

can you please post the code for that?
also i have a strange issue - after setting a backdrop folder for the settings menu - evrytime i go to settings the backdrops are changing very fast - i mean really really fast - and that makes the settings screen very slow, any ideas?
thanks a lot
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paul Offline
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Location: Planet Earth
Post: #54
Yeh i wouldn't mind the code for the pulsateing highlite really goodSmile

XBMC Frodo 12 - Windows 7 - Asrock Ion 330HT - Aeon Nox
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Hitcher Offline
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Post: #55
Just add the code in blue to the following XML's.

Includes_Objects -
Code:
<!-- Context menus -->
    
    <include name="Objects_ContextMenuButton">
        <description>button template</description>
        <posx>0</posx>
        <posy>0</posy>
        <height>39</height>
        <width>308</width>
        <textcolor>FF383838</textcolor>
        <focusedcolor>FFdfdfdf</focusedcolor>
        <texturenofocus>dialogs/context_nofocus.png</texturenofocus>
        <texturefocus>dialogs/context_highlight.png</texturefocus>
        <alttexturefocus>dialogs/context_highlight.png</alttexturefocus>
        <alttexturenofocus>dialogs/context_nofocus.png</alttexturenofocus>
        [color=blue][b]<pulseonselect>true</pulseonselect>[/b][/color]
        <align>center</align>
        <aligny>top</aligny>
        <font>Font_ContextMenuButton</font>
        <textoffsety>8</textoffsety>
    </include>
    
    <include name="Objects_ContextMenuRadioButton">
        <textcolor>FF8f8f8f</textcolor>
        <focusedcolor>FFFFFFFF</focusedcolor>
        <radiowidth>94</radiowidth>
        <radioposx>190</radioposx>
        <radioheight>65</radioheight>
        <aligny>center</aligny>
        <texturenofocus>dialogs/context_nofocus.png</texturenofocus>
        <texturefocus>dialogs/context_highlight.png</texturefocus>
        <textureradiofocus>settings/settings_radiobuttononfocus.png</textureradiofocus>
        <textureradionofocus>settings/settings_radiobuttonon.png</textureradionofocus>
        [color=blue][b]<pulseonselect>true</pulseonselect>[/b][/color]
        <width>269</width>
        <height>39</height>
        <align>left</align>
        <font>Font_ContextMenuButton</font>
        <textoffsetx>10</textoffsetx>
    </include>
DialogContextMenu -
Code:
<control type="button" id="1000">
      <description>button template</description>
      <posx>0</posx>
      <posy>0</posy>
      <height>39</height>
      <width>308</width>
      <textcolor>FF383838</textcolor>
      <focusedcolor>FFdfdfdf</focusedcolor>
      <texturenofocus>dialogs/context_nofocus.png</texturenofocus>
      <texturefocus>dialogs/context_highlight.png</texturefocus>
      [color=blue][b]<pulseonselect>true</pulseonselect>[/b][/color]
      <align>center</align>
      <aligny>top</aligny>
      <font>Font_ContextMenuButton</font>
      <textoffsety>8</textoffsety>
    </control>

[Image: sig_zps3af3b48e.jpg]
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paul Offline
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Location: Planet Earth
Post: #56
Hitcher Wrote:Just add the code in blue to the following XML's.

Includes_Objects -
Code:
<!-- Context menus -->
    
    <include name="Objects_ContextMenuButton">
        <description>button template</description>
        <posx>0</posx>
        <posy>0</posy>
        <height>39</height>
        <width>308</width>
        <textcolor>FF383838</textcolor>
        <focusedcolor>FFdfdfdf</focusedcolor>
        <texturenofocus>dialogs/context_nofocus.png</texturenofocus>
        <texturefocus>dialogs/context_highlight.png</texturefocus>
        <alttexturefocus>dialogs/context_highlight.png</alttexturefocus>
        <alttexturenofocus>dialogs/context_nofocus.png</alttexturenofocus>
        [color=blue][b]<pulseonselect>true</pulseonselect>[/b][/color]
        <align>center</align>
        <aligny>top</aligny>
        <font>Font_ContextMenuButton</font>
        <textoffsety>8</textoffsety>
    </include>
    
    <include name="Objects_ContextMenuRadioButton">
        <textcolor>FF8f8f8f</textcolor>
        <focusedcolor>FFFFFFFF</focusedcolor>
        <radiowidth>94</radiowidth>
        <radioposx>190</radioposx>
        <radioheight>65</radioheight>
        <aligny>center</aligny>
        <texturenofocus>dialogs/context_nofocus.png</texturenofocus>
        <texturefocus>dialogs/context_highlight.png</texturefocus>
        <textureradiofocus>settings/settings_radiobuttononfocus.png</textureradiofocus>
        <textureradionofocus>settings/settings_radiobuttonon.png</textureradionofocus>
        [color=blue][b]<pulseonselect>true</pulseonselect>[/b][/color]
        <width>269</width>
        <height>39</height>
        <align>left</align>
        <font>Font_ContextMenuButton</font>
        <textoffsetx>10</textoffsetx>
    </include>
DialogContextMenu -
Code:
<control type="button" id="1000">
      <description>button template</description>
      <posx>0</posx>
      <posy>0</posy>
      <height>39</height>
      <width>308</width>
      <textcolor>FF383838</textcolor>
      <focusedcolor>FFdfdfdf</focusedcolor>
      <texturenofocus>dialogs/context_nofocus.png</texturenofocus>
      <texturefocus>dialogs/context_highlight.png</texturefocus>
      [color=blue][b]<pulseonselect>true</pulseonselect>[/b][/color]
      <align>center</align>
      <aligny>top</aligny>
      <font>Font_ContextMenuButton</font>
      <textoffsety>8</textoffsety>
    </control>
Nice one thanks for that one.Smile

XBMC Frodo 12 - Windows 7 - Asrock Ion 330HT - Aeon Nox
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Necromancyr Offline
Senior Member
Posts: 209
Joined: Jan 2009
Reputation: 0
Post: #57
gah...figures. I want this mod and clep's posters for tvshows mod. Seems merging mods is not going to happen easily from my quick look at the xmls... :/
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Amra Offline
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Posts: 452
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Location: Metropolis
Post: #58
Necromancyr Wrote:gah...figures. I want this mod and clep's posters for tvshows mod. Seems merging mods is not going to happen easily from my quick look at the xmls... :/
I've done this using version 2 of clep's mod (with fixed list) and would be happy to share/post the modified xml file later this evening (I'm at work now). I also modified it even further to show 11 (smaller) posters instead of 9 for both TV shows & movies as clep did with his other mod (without the graphic changes). Let me know which version you'd like, or I can just post both. Big Grin
(This post was last modified: 2009-06-15 16:50 by Amra.)
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paul Offline
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Location: Planet Earth
Post: #59
Amra Wrote:I've done this using version 2 of clep's mod (with fixed list) and would be happy to share/post the modified xml file later this evening (I'm at work now). I also modified it even further to show 11 (smaller) posters instead of 9 for both TV shows & movies as clep did with his other mod (without the graphic changes). Let me know which version you'd like, or I can just post both. Big Grin
Please do post them as i have tried in vain to get them to work with hitchers mod without it breaking other functions, i even tried winmerge but that just made things worseSad

XBMC Frodo 12 - Windows 7 - Asrock Ion 330HT - Aeon Nox
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El Massman Offline
Senior Member
Posts: 118
Joined: Mar 2009
Reputation: 0
Post: #60
really nice work hitcher. thanks.

Q6600, ASUS P5W, 6GB DDR2 and 2.5TB RAID running Mac OS X 10.5.5 and XBMC
xbox v1.0 (softmod) XBMC Dash
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