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spiff
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doubt it. way too memory intensive. whatever arnova decides ofc
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spiff
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who knows. i'd say it will probably be up to the skinners.
xbox is simply no concern of ours these days. this is the perfect example why; having to keep it compatible hurts the other platforms.
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Hitcher
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At least with Aeon you can revert back the changes made for background downloading (even though it's not officially supported for the Xbox).
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spiff
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2009-06-15, 17:56
(This post was last modified: 2009-06-15, 17:58 by spiff.)
WAY to rip information out of its context roonie. well done.
as jmarshall points out, it will use MORE memory during transitions. having to keep another texture + its decode buffers in memory during transitions will/can surely be the big bad for the xbox, in particular in high resolutions.
believe it or not, i'm not entirely clueless and i wouldn't put that unless i actually knew what this involves! oh, and for the record; the context i'm refering to is that is jmarshall's answer to the question 'will background loading lower the memory usage on xbox'.
that being said, i was obviously wrong on the port status of the code. guess arnova chose to add it
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MiniMeedia uses background loading for the fanart and custom background images and seems to work fine on the xbox.
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