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It's not pretty, but I figured if I did the initial monkey work, perhaps it will encourage others (outside the team?) to clean things up.
What needs doing:
1. A proper message loop needs to be done.
2. Proper abstracting of the graphics layers - it's a mess at the moment.
3. Fix up video playback, and implement all the stuff we currently have in the GL version (shaders etc.)
Patches are most welcome. Though most of the team doesn't use XBMC on Win32, we understand it's a huge market, and thus are happy to help out wherever we can to help Win32 devs get on board.
Cheers,
Jonathan
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We still need more win32 devs in either case - it's going to be a lot of work to get it going really well.
If you know win32 (and directx in particular) and want to help out, drop us a line!
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Try VS 2003. I think the project files are all in 2003.
-Wes
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But I don't own VS 2003... and the express version is no longer available for download seems...
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Anyone got a build to share?
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Clumsy
Team-XBMC Forum Moderator
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Stay ontopic please - otherwise I will have to delete unrelated posts to keep the thread clean.
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BrokenCodes: Clearly the work I did to get a directx 9 build was done in linuxport branch. Trunk is only for xbox.
Just switch the build to Debug (DirectX) and away you go.
Note that there's also a directx branch in SVN (once again, branched from the work I did in linuxport) which has some further cleanup/refactoring work being done in it - no more directx stuff there as yet though, but keep it in mind if you do any work.
Cheers,
Jonathan
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thanks,
My only remaining issue is, that with that build I have a window, about 640x480 pixels, that I cannot resize, and I cannot go full screen.
Using Nvidia GeForce GTS250 here.
Does the same thing on 4 ATI 45XX HD cards... XP, and Vista.
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No surprise there. I didn't say it was pretty - I just did the donkey work to get it to build and run. Others have to do the rest.