Original Xbox visualistations on ATV
#1
I have just copied my original xbox visualisations files to the ATV in both the applicationsupport/xcmc folder in the library and the main xbmc app folder.

How do i go about getting all the awesome visuals to run in ATV xbmc?

Ideally having them cycle as in the original xbox would be desirable.

As it stands the ATV only sees the 3 or so visuals that where included during xbmc installation.

TY in advance
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#2
you can't its directx (xbox) vs opengl (everything else)
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#3
After seeing projectM visualization I have a feeling that is all i was running on my original xbox.

so nothing to fix
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#4
projectm is a opensource opengl version of milkdrop that the xbox used where as milkdrop is directx
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Original Xbox visualistations on ATV0