opengl_spectrum: set slow als default?
kees667
Fan Posts: 596 Joined: Oct 2004 Reputation: 6 |
2009-08-31 22:44
Post: #1
I like opengl_spectrum but find it way to fast. If I set it to slow, it won't remember this setting. Even going back to menu and returning to visualisation makes it go back to fast. Any way to set it to run slow for default? (Linux).
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althekiller
Team-XBMC Developer Joined: May 2004 Reputation: 12 |
2009-08-31 23:52
Post: #2
Sounds like a better idea to just fix the setting not being saved. Please create a ticket on the bug tracker so we don't forget about it.
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kees667
Fan Posts: 596 Joined: Oct 2004 Reputation: 6 |
2009-09-01 22:18
Post: #3
will do. I submitted a debug log once before and got a reply that it did not contain debug info. I enabled debug in the menu ( I see cpu and fps info at top of screen), do I need to do more? I read about enabling debug mode in advancedsettings.xml, is that required before I submit?
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spiff
Grumpy Bastard Developer Joined: Nov 2003 Reputation: 82 |
2009-09-02 00:07
Post: #4
no, if you see the debug info you're fine. just make sure you submit a log where you trigger the actual problem.
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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kees667
Fan Posts: 596 Joined: Oct 2004 Reputation: 6 |
2009-09-03 08:15
Post: #5
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kees667
Fan Posts: 596 Joined: Oct 2004 Reputation: 6 |
2010-01-20 21:23
Post: #6
still happens in 9.11 final. I updated TRAC as requested with a new pastebin
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MrC
Team-XBMC Developer Joined: Jan 2004 Reputation: 0 Location: England |
2010-01-22 00:02
Post: #7
BTW, Opengl_spectrum doesn't actually draw a spectrum, it uses the wave data directly which may explain why its moving too fast.
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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