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ronie
Team-Kodi Member
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PM3.HD now ships with both Textures.xpr and Textures.xbt
i have no idea what the difference is between the two, so i'm wondering if there's any info available somewhere?
should other skins also add a Textures.xbt file, and if so, could someone provide a precompiled XBMCTexXBT.exe?
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theuni
Team-XBMC Communication Manager
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This will be the new format, once all the kinks are worked out. For now, the quality is suboptimal.
We'll make a detailed announcement when we would like all skinners to switch.
TheUni
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ronie
Team-Kodi Member
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cheers, that's all i needed to know. :-)
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spiff
Team-Kodi Member
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compressed textures - less memory usage, less cpu during rendering
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search for libsquish, this is what's used to compress the new textures file.
Always read the
online manual (wiki),
FAQ (wiki) and search the forum before posting.
Do not PM or e-mail Team-Kodi members directly asking for support. Read/follow the
forum rules (wiki).
Please read the pages on
troubleshooting (wiki) and
bug reporting (wiki) before reporting issues.
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To clear some things up:
1. It's essentially exactly the same as what we used to use on xbox (i.e. DXTc compression).
2. There may be some slight improvement for opaque textures (via DXT5-YCoCg) perhaps.
3. Texture quality will NOT improve over what there is currently, and filesize is unlikely to drop all that much. In some cases (lots of animated gifs with repeat frames) it may infact increase.
4. The code is much cleaner, thus the interest in switching.
5. When it's ready, I'll let you guys know. It'll probably involve a skin version bump, as I don't want to have the old stuff in SVN any longer. There'll be a period of backward compatibility with the XPR stuff.
6. The hope is that DXT1 or DXT5-YCoCg will be usable for fanart and thumbs rather than saving to jpg. I converted a bunch last night to DXT1 (1:8 compression) and couldn't spot the difference unless I looked really hard on the vast majority of them. Once I have something ready to test in this regard I'll first consult you guys to do some quality tests.
Cheers,
Jonathan