Posts: 17,411
Joined: Aug 2007
Reputation:
586
Hitcher
Team-Kodi Member
Posts: 17,411
Have you looked in the thumbnail folders to see if there are any DDS files?
Posts: 1,328
Joined: Mar 2010
Reputation:
19
mwkurt
Posting Freak
Posts: 1,328
Would using the DDS compression have any effect when using the mysql database and a networked setup where all clients are sharing a thumbnail database by using symlinks?
Thanks,
MArk
Posts: 1,328
Joined: Mar 2010
Reputation:
19
mwkurt
Posting Freak
Posts: 1,328
jingai,
Thanks for the info! I too have a GB setup and will try this later today.
Thanks,
Mark
Posts: 15
Joined: Jul 2006
Reputation:
0
What would be the easiest way to convert all my fanart when each file is in a seperate sub folder?
I use Ember Media Manager to organize everything, which makes life a lot easier for me, but now all I can think to do is set up another library w/o Ember, then run the batch on all the fanart, and then drag and drop each .dds file into the appropriate sub folder.
Sorry if this has been discussed, but when a thread is this big I only check out the first 5 and last 5 pages or so...
Posts: 624
Joined: Jun 2009
Reputation:
20
2010-10-29, 22:43
(This post was last modified: 2010-10-29, 23:57 by furii.)
i've been following this thead nearly since the beginning but haven't used the option in a while. i feel like i remember reading that xbmc will load user generated dds images even if <useddsfanart> is not in the advancedsettings.xml. is this correct?
basically what i'd like is to generate the dds files myself via script but have xbmc use them.
edit: scratch that. according to the wiki "Even if you haven't set the advanced setting, XBMC will still load .dds versions of the textures if they're available, so on slower systems you may wish to generate .dds versions offline and place them in the texture cache directly." so that's great.
i have another question now though. let's say i have moviename.dds and moviename-fanart.dds files in a movie's folder. will xbmc copy that dds file to the texture cache when i add the movie to the library?
Posts: 245
Joined: May 2010
Reputation:
0
I haven't tried this with my MySQL setup yet but from reading everyones responses why is not the default behavior of xbmc?
Posts: 3,858
Joined: Mar 2006
Reputation:
157
Two questions on this:
1) to update an existing library to use this I need to completely clean and rescan?
2) need to configure a new Asrock ion 3D. In this case if I add the relevant advancedsetting entry before scanning the library I should be covered, right?
For troubleshooting and bug reporting please make sure you
read this first (usually it's enough to follow instructions in the second post).
Posts: 339
Joined: Jan 2010
Reputation:
3
You don't need to rescan. Just enable it in advancedsettings.xml
All you need to do is browse through your existing library. First time you do this it will cache your art as a dds file. Next time you browse over something, it will use the dds version. On the downside you will have to browse your whole media collection to bring up your art for each film and make the dds version. It does not automatically created dds art for you... On the upside, you only have to do it once!
Jim
Posts: 3,858
Joined: Mar 2006
Reputation:
157
2010-12-12, 18:06
(This post was last modified: 2010-12-12, 22:28 by ashlar.)
Thanks Jimmer for your very quick and clear reply. Much appreciated.
For troubleshooting and bug reporting please make sure you
read this first (usually it's enough to follow instructions in the second post).