Where are the PNG image files are stored for the skin ?

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alanwww1 Offline
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Post: #1
I try to make music type flagging support for Confluence, but with Camelot Beta1 i can not find the directory where the images PNG files are stored. In /skin/Confluence/media/ directory i only have one file. I think this is the place where they should exist.

Where can i look for them ?

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spiff Offline
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Post: #2
svn.

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alanwww1 Offline
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Post: #3
spiff Wrote:svn.

Thank you Spiff,

I know i can download them from svn, but i would like to insert some new image files. How will the skin find it. Where are the other files stored ? I ran a file scan for OSD*.png but found no files on the entire filesystem.

Thanks,

Alan

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spiff Offline
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Post: #4
they are all stored in Textures.xbt. if you want to fiddle you have to either
1) do your changes, then rebuild textures.xbt using tools/TexturePacker (there's a batch file sitting in the confluence dir which does that i think)
or
2) download all images, delete textures.xbt and pay the performance penalty that entails.

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alanwww1 Offline
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Post: #5
spiff Wrote:they are all stored in Textures.xbt. if you want to fiddle you have to either
1) do your changes, then rebuild textures.xbt using tools/TexturePacker (there's a batch file sitting in the confluence dir which does that i think)
or
2) download all images, delete textures.xbt and pay the performance penalty that entails.

Great, now i know everything.

Thanks for the very usefull information.

I will make a music codec type indicator flag on music playback OSD just like on video OSD if you are interested. I think it would be great to have.

Great work from Team-XBMC, thanks !

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kulprit Offline
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Post: #6
In any skin that uses a textures.xpr. I edit the includescodecflagging, then just reference the file directly. So rather than /flagging/codecs/mp3.png i just put mp3.png and place my file in the root directory next to textures.xpr.
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alanwww1 Offline
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Post: #7
kulprit Wrote:In any skin that uses a textures.xpr. I edit the includescodecflagging, then just reference the file directly. So rather than /flagging/codecs/mp3.png i just put mp3.png and place my file in the root directory next to textures.xpr.

Thx
You already did it with Confluence ?

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spiff Offline
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Post: #8
AH new images, sorry for being a bit fast. those you can just drop alongside textures.xbt and they will be read from outside.

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kulprit Offline
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Post: #9
Yeah i do a few different things with most skins. Swap the mp3 logo for a different one. Make ac3 use the dolby logo instead. And for confluence added all the source logo. ie. dvdrip and others.

Also for source i have it in the folder name rather than the file name, so i search the whole document and replace every occurance of filename with foldername.
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