eded9698 Wrote:If its not a core function than why can I play a 1:1 ripped bluray movie using TMT from within XBMC. I can see the movies in the content folder and click on the index.bdmv file and the movie plays. With no problems. Based on your logic then XBMC should be able to add it to the library because I can play it. Which brings me back to my first question.
Why isn't XBMC adding it to the library?
I found this information in another thread here:
http://forum.xbmc.org/showthread.php?tid...index.bdmv
Step 1) Associate .bdmv with XBMC:
Go into your XBMC UserData directory (this will either be under your username or in the XBMC folder depending on how you set it up), and you will need to create a new video type for the
bdmv files that we just associated. This will allow you to Add the
BDMV files to your library and get DVD covers / fan art. Etc. To add
bdmv as a video type you need to create a new file called Advancedsettings.xml (this file may already exist if you have customized stuff in the past). If you need to create a new one, just open up notepad and paste the following:
Code:
<advancedsettings>
<videoextensions>
<add>index.
bdmv</add>
</videoextensions>
</advancedsettings>
Step 2) Add BD Rips to your library (assuming auto scan is not used):You can now test adding a bluray complete rip to your library by navigating to the bluray rip folder and right clicking on the index.
bdmv file and choosing "Movie Information". The
BDMV name will come up by default which you clear and type the actual movie name. I couldn't find a way to use the folder names since the index file is 2 folders deep from the root folders.
Step 3) Associate your external player with .BDMV (assuming TMT in this case):Make XBMC launch TMT for
BDMV files. In the same directory that you created the Advancedsettings.xml above (your userdata directory), you need to create another file called playercorefactory.xml . You can use notepad to create this one as well. Paste the below and save it in your userdata directory. Change the filename location to your appropriate location if you aren't using 64 bit Vista.
Code:
<playercorefactory>
<players>
<player name="TMTPlayer" type="ExternalPlayer">
<filename>C:\Program Files (x86)\ArcSoft\TotalMedia Theatre 3\Launch.exe</filename>
<forceontop>true</forceontop>
<hidexbmc>true</hidexbmc>
<hidecursor>true</hidecursor>
</player>
</players>
<rules action="prepend">
<rule filetypes="
bdmv" filename="*.
bdmv" player="TMTPlayer" />
</rules>
</playercorefactory>