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2010-01-01, 18:30
1. is in the current standard trac crystal hd already active (like daily builds by ikon) ?
2. or i have to check out from the branch and compile?
3. or is there Win32/64 builds of the crystal hd branch?
thanks
the crystal card is aviable on ebay for less than €15,50 EUR incl transport
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WiSo
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1) the custom sources are already in trunk. what's missing are the crystalhd dll (bcmDIL.dll) and its header files which is still part of a legal discussion IIRC davilla's words.
2) since the merge this branch is obsolete.
3) all third party svn builds will have crystalhd support once it's activated (see 1) about missing libs).
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WiSo
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We need the header files which afaik aren't part of the driver distribution to build XBMC against it. All I know is that it isn't clarified yet.
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I'm a bit confused here. I took this:
'Support has already been added to XBMC under the svn trunk. Our bleeding-edge users can expect to find the feature in the next nightly builds from our community builders, the more patient can wait until the next stable release.'
from the xbmc home page to mean this was already working in newer svn releases. But Wiso indicated above that it isnt 'activated' yet.
So to clarify, if I were to put a Crystal HD card in my Revo right now and use a new version of xbmc for windows, would this feature work?
Thanks!
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No. It doesn't work on win32 as yet. It's working for OSX and Linux only. None of our win32 devs have a BC card. Donations welcome as per usual.
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WiSo
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Today I've added the missing libcrystalhd sources to our repository and with the help of davilla made it compile with XBMC (win32).
In theory you only have to drop bcmDIL.dll into xbmc/system/players/dvdplayer/ and it could work.
But as jmarshall said it's untested on win32 yet.
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It will only work on the GL version at this point - we don't have the necessary shaders in place for DX.