.XBT extraction

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dsimages Offline
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Post: #1
Need help extracting the textures.xbt file. I would like to play around with the transparencies of some of the windows throughout the skin.

Im not having luck with extraction of the file though...
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Hitcher Offline
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Post: #2
Look down the page.
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dsimages Offline
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Post: #3
I think im missing something... I only see how to extract a .xpr file and not a .xbt.
I already tried using xprexpress. Only supports .xpr files.

Sorry if im missing something obvious.
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Jezz_X Offline
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Post: #4
no your eaxctly right you can't extract xbt yet
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ronie Offline
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Post: #5
you could always ask the skinner for the uncompressed texture files...

Always read the XBMC online-manual, FAQ and search the forum before posting.
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dsimages Offline
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Post: #6
Well, I was looking through the svn trunk, I guess I could download the .png's one by one. But who would want to do that...

Anyway, yes, Jezz.....That would be awsome if you could supply those..

Let me tell you what Im wanting to do though. I would like to take all images with "black transparencies" and give them the heavily blurred glass effect. More blurred than the vista/7 glass. I think the thin blade images will stay the same because I think it will go well with the glass.

One question though, when (i mean if) i get all of the images, Will I need to use XBMCTex to compile to .xbt? or just use XPRxpress and compile to a .xpr?
From what I understand xmbc will no longer support xpr?? (or in the future at least)

Thanks, I am really new to this so I appreciate all the help.
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jmarshall Offline
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Post: #7
Use an SVN client. if you want to download from SVN.

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mcborzu Offline
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Post: #8
Also instead of an SVN client you could click on the media folder, then click "Download GNU tarball" to get the textures.

Do you need to compress textures to a .xpr or .xbt, no...but it helps make things faster.

.xpr is for XBOX, and will be depreciated in the future, I assume it will stay for XBOX though
.xbt for the main operating systems

If you have an average to above average computer you barely see the difference from having textures in a .xbt vrs. just keeping them in a folder structure, so you do not have to compress to a .xbt...
(This post was last modified: 2010-01-11 06:59 by mcborzu.)
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dsimages Offline
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Post: #9
Thank you for all the help.
One more thing... Can someone post a link directly to the svn for me?

I was browsing it last night and didnt bookmark it.
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pecinko Online
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Post: #10
dsimages Wrote:Thank you for all the help.
One more thing... Can someone post a link directly to the svn for me?

I was browsing it last night and didnt bookmark it.

http://tinyurl.com/yedz4h3

My skins:

Amber
Quartz

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dsimages Offline
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Post: #11
Thats freakin hilarious.... I love it.

Thanks...
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