Need help extracting the textures.xbt file. I would like to play around with the transparencies of some of the windows throughout the skin.
Im not having luck with extraction of the file though...
dsimages
Senior Member Joined: Nov 2009 Reputation: 0 |
2010-01-10 20:04
Post: #1
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Hitcher
Skilled Skinner Joined: Aug 2007 Reputation: 67 Location: Eastleigh, UK |
2010-01-10 20:06
Post: #2
Look down the page.
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dsimages
Senior Member Joined: Nov 2009 Reputation: 0 |
2010-01-11 03:29
Post: #3
I think im missing something... I only see how to extract a .xpr file and not a .xbt.
I already tried using xprexpress. Only supports .xpr files. Sorry if im missing something obvious. |
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2010-01-11 03:55
Post: #4
no your eaxctly right you can't extract xbt yet
Skins I have done.... ![]() And others in the past... Want to know what I'm working on currently? Check me out on Google+ |
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ronie
Team-XBMC Member Joined: Jan 2009 Reputation: 108 |
2010-01-11 04:14
Post: #5
you could always ask the skinner for the uncompressed texture files...
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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dsimages
Senior Member Joined: Nov 2009 Reputation: 0 |
2010-01-11 04:49
Post: #6
Well, I was looking through the svn trunk, I guess I could download the .png's one by one. But who would want to do that...
Anyway, yes, Jezz.....That would be awsome if you could supply those.. Let me tell you what Im wanting to do though. I would like to take all images with "black transparencies" and give them the heavily blurred glass effect. More blurred than the vista/7 glass. I think the thin blade images will stay the same because I think it will go well with the glass. One question though, when (i mean if) i get all of the images, Will I need to use XBMCTex to compile to .xbt? or just use XPRxpress and compile to a .xpr? From what I understand xmbc will no longer support xpr?? (or in the future at least) Thanks, I am really new to this so I appreciate all the help. |
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jmarshall
Team-XBMC Developer Posts: 24,520 Joined: Oct 2003 Reputation: 138 |
2010-01-11 06:01
Post: #7
Use an SVN client. if you want to download from SVN.
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. ![]() |
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mcborzu
Skilled Skinner Joined: Feb 2009 Reputation: 15 Location: dsf |
2010-01-11 06:12
Post: #8
Also instead of an SVN client you could click on the media folder, then click "Download GNU tarball" to get the textures.
Do you need to compress textures to a .xpr or .xbt, no...but it helps make things faster. .xpr is for XBOX, and will be depreciated in the future, I assume it will stay for XBOX though .xbt for the main operating systems If you have an average to above average computer you barely see the difference from having textures in a .xbt vrs. just keeping them in a folder structure, so you do not have to compress to a .xbt...
(This post was last modified: 2010-01-11 06:59 by mcborzu.)
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dsimages
Senior Member Joined: Nov 2009 Reputation: 0 |
2010-01-11 15:10
Post: #9
Thank you for all the help.
One more thing... Can someone post a link directly to the svn for me? I was browsing it last night and didnt bookmark it. |
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pecinko
Donor Joined: Dec 2008 Reputation: 26 Location: Prague / Belgrade |
2010-01-11 20:17
Post: #10
dsimages Wrote:Thank you for all the help. http://tinyurl.com/yedz4h3 |
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